Ivan Savenko
							
						 | 
						
							
							
								0afdfa529c
							
							Moved all object-related files to lib/mapObjects directory.
						 | 
						11 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								b6b12ad8f6
							
							Merge and simplify resistance calculation
						 | 
						11 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								1d57b75bc5
							
							- random number generation refactoring
						 | 
						11 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								fe1b16a7ec
							
							Some preparation towards mantis #1743:
						 | 
						11 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								69eee05ccc
							
							- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								ee6cdbeffe
							
							went through the rest of cppcheck warnings, mostly harmless
						 | 
						12 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								99352a7220
							
							Fixed crashes when clone dies #1357, #1441.
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c81a31c74a
							
							- catapult attacks should be identical to H3
						 | 
						12 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								5f310aa20f
							
							Fixed all issues with Resurrection: #123, #1358
						 | 
						12 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								4fd9bcfedc
							
							Fixed #1345
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								d8a27d8f3c
							
							Refactored player-specific data into single struct BattleState.
						 | 
						12 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								9277c695a5
							
							Fixed #1361.
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2b45e13c5c
							
							c++03 -> c++11 switch:
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								06dbdd234f
							
							Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								8be801a6dc
							
							- CMappedFileLoader class to remap WoG files to h3 names
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								c7c2686379
							
							- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
						 | 
						12 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								c8bb363a45
							
							Fixed Death Stare of Commanders, additional tweaks.
						 | 
						12 years ago | 
					
				
					
						
							
								   alexvins
							
						 | 
						
							
							
								2eb8263e51
							
							Basic Configuration for bonus types
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								dbec99ffc7
							
							* PlayerColor and TeamID refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								560315bc48
							
							* SlotID refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								9c1a117c1c
							
							* refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								86dc9386d6
							
							* refactoring, including a generic solution for IDs
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								f1c78e3260
							
							* creature ID refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								1ef205e5f1
							
							Various tweaks / enchancements to bonus mechanics
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								8769f67c5d
							
							* JsonReader can convert to enums
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								ba3075317f
							
							* proper bool serialization
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								c4e03ef0de
							
							* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
						 | 
						12 years ago | 
					
				
					
						
							
								   alexvins
							
						 | 
						
							
							
								53b684180d
							
							[refactor]
						 | 
						12 years ago | 
					
				
					
						
							
								   alexvins
							
						 | 
						
							
							
								68e91ada1c
							
							[refactor]
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								95b866c131
							
							* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
						 | 
						13 years ago |