|  Ivan Savenko | 6f6b20b716
							
							Fix fps indicator when xbrz is in use | 1 年之前 | 
				
					
						|  Ivan Savenko | 4171026035
							
							First iteration of upscaled rendering | 1 年之前 | 
				
					
						|  Ivan Savenko | c6943e0ab0
							
							Fix build, fix element disabling | 1 年之前 | 
				
					
						|  Ivan Savenko | 9fba3d97f1
							
							Renamed & unified OBJECT_CONSTRUCTION macro set | 1 年之前 | 
				
					
						|  Ivan Savenko | 00605b5129
							
							Remove largely unused defActions member from CIntObject | 1 年之前 | 
				
					
						|  Ivan Savenko | 46669e78e8
							
							Fix possible crash on deletion of adventureInt after GH on shutdown | 1 年之前 | 
				
					
						|  Ivan Savenko | 5b0b1ad7f7
							
							Update texture while UI is locked to avoid concurrent accesses to pixel | 1 年之前 | 
				
					
						|  Ivan Savenko | d502850054
							
							Add network thread termination logic for adventure map animations | 1 年之前 | 
				
					
						|  Ivan Savenko | 9bfe000724
							
							Added semi-workaround method for network thread shutdown: | 1 年之前 | 
				
					
						|  Ivan Savenko | 7267e02b8d
							
							Better handling of Ctrl / Cmd modifier keys on Apple systems: | 1 年之前 | 
				
					
						|  Ivan Savenko | 9a71614588
							
							Simplify code | 1 年之前 | 
				
					
						|  Ivan Savenko | 611249d11d
							
							Added workaround for weird SDL behavior that causes SDL to report text | 1 年之前 | 
				
					
						|  Ivan Savenko | 6e399eb21a
							
							Make some non-const static variables const or constexpr | 1 年之前 | 
				
					
						|  Alexander Wilms | 0495c52cf4
							
							Don't call ScreenHandler::onScreenResize() when the window has been (un)maximized to avoid creating a huge texture and crashing | 1 年之前 | 
				
					
						|  Ivan Savenko | a3f9450d83
							
							Relax UI locking to reduce delays in AI actions | 1 年之前 | 
				
					
						|  Alexander Wilms | c0c16fed75
							
							Move FPS counter to bottom left, set width of black background to suffice for 3 digit FPS | 1 年之前 | 
				
					
						|  Johannes Schauer Marin Rodrigues | a1a5bc28c2
							
							convert line endings from CRLF (Windows) to LF (Linux/Unix) | 2 年之前 | 
				
					
						|  Ivan Savenko | e322d0a084
							
							Merge pull request #2966 from IvanSavenko/simplify_ui_lock | 2 年之前 | 
				
					
						|  Ivan Savenko | d6b9fa8fbd
							
							Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock | 2 年之前 | 
				
					
						|  Alexander Wilms | f52562eeb7
							
							Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay() | 2 年之前 | 
				
					
						|  Ivan Savenko | 1d0e696db6
							
							Added RenderHandler that acts as factory for images and animations | 2 年之前 | 
				
					
						|  nordsoft | 432ed18579
							
							Fix overlap of timer and fps widgets | 2 年之前 | 
				
					
						|  Ivan Savenko | 0613756abc
							
							Remove unused code | 2 年之前 | 
				
					
						|  Ivan Savenko | 44d16b32fe
							
							Use API identical to std classes where possible | 2 年之前 | 
				
					
						|  Ivan Savenko | f13a53c1d9
							
							Merge remote-tracking branch 'vcmi/beta' into develop | 2 年之前 | 
				
					
						|  Ivan Savenko | 631e93e846
							
							Fix missing lock of player interface | 2 年之前 | 
				
					
						|  Ivan Savenko | 43795c39a5
							
							Replaced all usage of SDL_Color outside of render with ColorRGBA | 2 年之前 | 
				
					
						|  Ivan Savenko | 0f8d53e978
							
							Replaced SDL user events list with dispatching of arbitrary functors | 2 年之前 | 
				
					
						|  Ivan Savenko | dfeeeb1f5f
							
							Removed no longer used | 2 年之前 | 
				
					
						|  Ivan Savenko | 34123c7f07
							
							Minor refactoring of mouse input handling | 2 年之前 |