Commit History

Autor SHA1 Mensaxe Data
  Andrii Danylchenko 0829593356 NKAI: composite pathfinder actions and fix for guarded bordergate %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko eeea01d778 NKAI: namespace %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 659be89a01 remove setting values that are never read %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov c9c79887a7 remove unused variables %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko fb3cda666f Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko 7e88819105 Nullkiller: fix crash and freeze %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3822d788e8 Nullkiller: allow buy army through pathfinder %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko e385c83a88 Nullkiller - rewrite decomposition, decomposition cache, morale management %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1fdf0de75d Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 645c393e25 Nullkiller: fix freeze on accessing guarded object %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 5bfe71c8f3 Nullkiller: small optimization of AIPathfinder for big maps %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko cebb5b296b Nullkiller: fix priorities after refactoring %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 33b499976a Nullkiller: fixes for keymaster %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 8f8c5ca255 Nullkiller: initial decomposition %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko af0dcf97c4 Nullkiller: initial cleanup of unused code %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko 1fd838a5b9 Nullkiller: stabilisation %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 17a960e850 Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko b261734905 Nullkiller AI: new prioritization engine %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 84e5e6ac17 Nullkiller: rework defence a bit %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 642f3a3fa4 Nullkiller: fix a few freezes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3a0d9fe14e AI: adding towns and dwellings to hero chain %!s(int64=6) %!d(string=hai) anos
  Andrii Danylchenko c1e521a544 Nullkiller - rough stabilisation %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 9d70b28c9b AI: hero chain basic logic %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1e4a086bb1 AI pathfinding loss evaluation %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 0bff5f9eb6 AI pathfinding shared storage %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko be4f803d4a Nullkiller: copy VCAI %!s(int64=4) %!d(string=hai) anos