|  Andrii Danylchenko | eeea01d778
							
							NKAI: namespace | 3 years ago | 
				
					
						|  Andrey Filipenkov | 72feb538ce
							
							add explicit null pointer checks | 3 years ago | 
				
					
						|  nordsoft | c24fc89fe3
							
							Lambda decltype on compile time instead of runtime | 3 years ago | 
				
					
						|  Andrey Filipenkov | af6d666778
							
							use high_resolution_clock instead of steady_clock | 3 years ago | 
				
					
						|  Andrey Filipenkov | fc064b1c45
							
							replace boost::chrono with std::chrono | 3 years ago | 
				
					
						|  Andrii Danylchenko | 79d06bbaa6
							
							Nullkiller: fix merge conflicts | 4 years ago | 
				
					
						|  Andrii Danylchenko | d47564955e
							
							Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion | 4 years ago | 
				
					
						|  Andrii Danylchenko | b4241670ba
							
							Nullkiller: rename VCAI to AIGateway | 4 years ago | 
				
					
						|  Andrii Danylchenko | 9a203b8af9
							
							Nullkiller: parallel object clusterization, stabilization | 4 years ago | 
				
					
						|  Andrii Danylchenko | fb3cda666f
							
							Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization | 5 years ago | 
				
					
						|  Andrii Danylchenko | 1fdf0de75d
							
							Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes | 4 years ago | 
				
					
						|  Andrii Danylchenko | 5bfe71c8f3
							
							Nullkiller: small optimization of AIPathfinder for big maps | 4 years ago | 
				
					
						|  Andrii Danylchenko | 1806dd8447
							
							Nullkiller: remove AIhelper + refactoring | 5 years ago | 
				
					
						|  Andrii Danylchenko | e95ccda5de
							
							Nullkiller: various fixes for town portal and other | 4 years ago | 
				
					
						|  Andrii Danylchenko | 531d0af95b
							
							ai fixes for android | 6 years ago | 
				
					
						|  Andrii Danylchenko | 4bf653f596
							
							AI: danger hitmap using visible enemy heroes | 4 years ago | 
				
					
						|  Andrii Danylchenko | 3a0d9fe14e
							
							AI: adding towns and dwellings to hero chain | 6 years ago | 
				
					
						|  Andrii Danylchenko | 8961f1c803
							
							AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring | 4 years ago | 
				
					
						|  Andrii Danylchenko | cd0f479d7e
							
							Nullkiller: rough implementation of prioritization | 4 years ago | 
				
					
						|  Andrii Danylchenko | a88181acd7
							
							AI: separate hero chain recalculation | 4 years ago | 
				
					
						|  Andrii Danylchenko | 9d70b28c9b
							
							AI: hero chain basic logic | 4 years ago | 
				
					
						|  Andrii Danylchenko | be4f803d4a
							
							Nullkiller: copy VCAI | 4 years ago |