AlexVinS
|
0fab319c73
Merge remote-tracking branch 'remotes/origin/develop' into issue/2306
|
10 years ago |
ArseniyShestakov
|
0a5e9c0fbe
Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
|
10 years ago |
ArseniyShestakov
|
791d1e7ab4
VCAI: finish fixing of teleport probing for whirlpools
|
10 years ago |
Ivan Savenko
|
faa7cbff18
Fixed gcc/clang warnings
|
10 years ago |
ArseniyShestakov
|
3800bd45b7
Movement: initialize destinationTeleportPos with invalid int3 position
|
10 years ago |
Ivan Savenko
|
c2f4991e99
Replaced barrier with mutex due to data races:
|
10 years ago |
Ivan Savenko
|
2e56b547ee
replaced references to SectorMap with shared_ptr to avoid data races in AI code
|
10 years ago |
ArseniyShestakov
|
ee08749743
VCAI: more work on teleport exit probing
|
10 years ago |
ArseniyShestakov
|
2f9ca778b2
VCAI: add channel probing support for teleporters with multiple exits
|
10 years ago |
Ivan Savenko
|
7189a12df2
removed few more includes from headers
|
10 years ago |
Ivan Savenko
|
7b5a7f43ad
Removed includes of CGameState from headers
|
10 years ago |
ArseniyShestakov
|
eb9f29e368
VCAI: restoring teleport probing feature for updated mechanics
|
10 years ago |
ArseniyShestakov
|
b5100bee94
Teleport: rework code to support exit point selection for whirlpools
|
10 years ago |
ArseniyShestakov
|
f55bfe41d6
Digging: implement digging status on right click. Fix issue 401
|
10 years ago |
ArseniyShestakov
|
f6de3f94ca
Teleports: use TTeleportExitsList typedef for exits list
|
10 years ago |
ArseniyShestakov
|
5106738160
Merge branch 'develop' into feature/pathfinderLayers
|
10 years ago |
ArseniyShestakov
|
866a0a1fc0
VCAI: little improvement for 2a59cb619137cb443adce6aba009ecf37a6a57da
|
10 years ago |
ArseniyShestakov
|
ac12a0735e
Plumbing on client and server to make flying actually work
|
10 years ago |
ArseniyShestakov
|
2b6e1498d2
Pathfinding: change argument order for getPath and AUTO layer as default
|
10 years ago |
AlexVinS
|
d46364c4c3
Merge branch 'develop' into issue/2306
|
10 years ago |
Vadim Markovtsev
|
fa8a282696
Fix pthread_mutex_lock abort() in requestActionASAP impl
|
10 years ago |
DjWarmonger
|
1e36f3cecd
Cache SectorMap where possible and update when necessary.
|
10 years ago |
AlexVinS
|
e8e484bbca
Merge branch 'mutexRelax_fix' into develop
|
10 years ago |
DjWarmonger
|
2a59cb6191
Fixed #2308 - AI didn't attack enemy heroes at all.
|
10 years ago |
DjWarmonger
|
768b1ca289
More consitent code.
|
10 years ago |
DjWarmonger
|
87f838f286
AI should poke inaccessible Quest Guards less often.
|
10 years ago |
DjWarmonger
|
520e42bcd7
Fixed #2317
|
10 years ago |
DjWarmonger
|
4e444abf66
Few more uses of cached visibleTiles.
|
10 years ago |
DjWarmonger
|
afe65d1264
Relaxed some locks in VCAI.
|
10 years ago |
DjWarmonger
|
1c14dbf7b2
Cache SectorMaps to evaluate multiple goals -> huge performance boost
|
10 years ago |