alexvins
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c959fdcce0
SpellHandler: cleanup, formatting, simplification.
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11 jaren geleden |
Michał W. Urbańczyk
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7d1e54baa7
Fixed compilation with MSVC.
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11 jaren geleden |
alexvins
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afcb7072eb
Implemented #1379
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11 jaren geleden |
alexvins
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4203d69525
Part 2 of new spell configuration
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11 jaren geleden |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 jaren geleden |
DjWarmonger
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0dc5a13596
Fixed missing spell effects, root cause of #1257.
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12 jaren geleden |
Ivan Savenko
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4db13ba845
- proper destructors for handlers and lib objects
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12 jaren geleden |
Ivan Savenko
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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12 jaren geleden |
alexvins
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2eb8263e51
Basic Configuration for bonus types
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12 jaren geleden |
alexvins
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ceea466f54
[refactor] spell handling
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12 jaren geleden |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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12 jaren geleden |
mateuszb
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0003d30991
* refactoring
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12 jaren geleden |
alexvins
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a9d458c8f4
few more refactorings
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12 jaren geleden |
alexvins
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b376ac8568
refactor map loading, few small tweaks
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12 jaren geleden |
alexvins
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53b684180d
[refactor]
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13 jaren geleden |
alexvins
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68e91ada1c
[refactor]
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13 jaren geleden |
beegee1
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0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
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13 jaren geleden |
Ivan Savenko
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94c55e2632
- string ID's for spells (not configurable due to hardcode)
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13 jaren geleden |
Michał W. Urbańczyk
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74f9c19a7c
Implemented spell countering.
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13 jaren geleden |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 jaren geleden |
Ivan Savenko
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cf15ca1cf0
- replaced loadToIt with better H3 parser.
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13 jaren geleden |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 jaren geleden |
Ivan Savenko
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45c2809a40
- pregame will use same resolution as main game
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13 jaren geleden |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 jaren geleden |
Michał W. Urbańczyk
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4baf4e13ed
* fixed #857 and #858
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13 jaren geleden |
DjWarmonger
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855cebfe81
- MIND_IMMUNITY bonus replaces separate protectons from various spells
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13 jaren geleden |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 jaren geleden |
DjWarmonger
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364a207f71
Fixes for previous commit.
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14 jaren geleden |
DjWarmonger
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08ae42c684
Added full list of spells to namespace Spells. For sanity.
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14 jaren geleden |
DjWarmonger
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fa6bddcad5
A bunch of mechanics & refactorings.
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14 jaren geleden |