Commit History

Auteur SHA1 Bericht Datum
  alexvins c959fdcce0 SpellHandler: cleanup, formatting, simplification. 11 jaren geleden
  Michał W. Urbańczyk 7d1e54baa7 Fixed compilation with MSVC. 11 jaren geleden
  alexvins afcb7072eb Implemented #1379 11 jaren geleden
  alexvins 4203d69525 Part 2 of new spell configuration 11 jaren geleden
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 jaren geleden
  DjWarmonger 0dc5a13596 Fixed missing spell effects, root cause of #1257. 12 jaren geleden
  Ivan Savenko 4db13ba845 - proper destructors for handlers and lib objects 12 jaren geleden
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 jaren geleden
  alexvins 2eb8263e51 Basic Configuration for bonus types 12 jaren geleden
  alexvins ceea466f54 [refactor] spell handling 12 jaren geleden
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 jaren geleden
  mateuszb 0003d30991 * refactoring 12 jaren geleden
  alexvins a9d458c8f4 few more refactorings 12 jaren geleden
  alexvins b376ac8568 refactor map loading, few small tweaks 12 jaren geleden
  alexvins 53b684180d [refactor] 13 jaren geleden
  alexvins 68e91ada1c [refactor] 13 jaren geleden
  beegee1 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 13 jaren geleden
  Ivan Savenko 94c55e2632 - string ID's for spells (not configurable due to hardcode) 13 jaren geleden
  Michał W. Urbańczyk 74f9c19a7c Implemented spell countering. 13 jaren geleden
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 jaren geleden
  Ivan Savenko cf15ca1cf0 - replaced loadToIt with better H3 parser. 13 jaren geleden
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) 13 jaren geleden
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game 13 jaren geleden
  Michał W. Urbańczyk a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 13 jaren geleden
  Michał W. Urbańczyk 4baf4e13ed * fixed #857 and #858 13 jaren geleden
  DjWarmonger 855cebfe81 - MIND_IMMUNITY bonus replaces separate protectons from various spells 13 jaren geleden
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 jaren geleden
  DjWarmonger 364a207f71 Fixes for previous commit. 14 jaren geleden
  DjWarmonger 08ae42c684 Added full list of spells to namespace Spells. For sanity. 14 jaren geleden
  DjWarmonger fa6bddcad5 A bunch of mechanics & refactorings. 14 jaren geleden