Arseniy Shestakov
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10dbbead2d
Fix indentation of logging code and around it
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9 years ago |
AlexVinS
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685deddac1
Start spell-relatet files reorganisation
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10 years ago |
AlexVinS
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08d4f7991e
Extract adventure spell mechanics
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10 years ago |
DjWarmonger
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b518fd6ea6
Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod.
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11 years ago |
alexvins
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f837afdc47
CBonusTypeHandler small refactoring
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11 years ago |
Ivan Savenko
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b87897096c
Filesystem handling is now more flexible
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12 years ago |
Ivan Savenko
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f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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12 years ago |
Michał W. Urbańczyk
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6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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12 years ago |
Ivan Savenko
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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12 years ago |
beegee1
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c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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12 years ago |
beegee1
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ee51c5beb5
- Renamed /lib subfolders to lowercase
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12 years ago |
Ivan Savenko
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c4c592b773
- bugfixing: #1243, #1227, #1241, #1236, #1233
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12 years ago |
alexvins
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ff1c224a97
Few more cleanup
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12 years ago |
alexvins
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f686edc1b8
Cleanup
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12 years ago |
alexvins
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b5612624fb
fix clone immunity handling for 8+ level creatures, part of issue #1234.
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12 years ago |
alexvins
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2eb8263e51
Basic Configuration for bonus types
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12 years ago |