Commit History

Author SHA1 Message Date
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 years ago
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct 2 years ago
  Ivan Savenko d2b837b116 All creature-related texts go through translator 2 years ago
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class 2 years ago
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation 3 years ago
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules 3 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
  Andrii Danylchenko ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash 4 years ago
  John Bolton 6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. 5 years ago
  Toney Sui dca5d86e7a Fix bug: LandMine is not exploding to enemies. (#630) 5 years ago
  AlexVinS 080a81db3a Fixed summoned units not being removed after battle 7 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) 8 years ago
  FeniksFire 3de891b4b4 Moving/dividing classes from BattleState to separate files. 8 years ago
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. 9 years ago