Konstantin
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11b237a23c
vcmi: massive refactoring v1
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2 years ago |
Ivan Savenko
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31147ac83b
refactoring: TDmgRange pair -> DamageRange struct
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2 years ago |
Ivan Savenko
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d2b837b116
All creature-related texts go through translator
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2 years ago |
Ivan Savenko
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500cf7f15d
EWallPart & EWallState are now enum class
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2 years ago |
Andrii Danylchenko
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033a585e4b
Battle AI 2 turns attacks recalculation
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3 years ago |
Andrey Filipenkov
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7e6ed0583c
disable all scripting code when configuring without scripting modules
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3 years ago |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
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7 years ago |
Andrii Danylchenko
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ade84699b0
found a bug in code where AI can change client gamestate directly causing sorting crash
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4 years ago |
John Bolton
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6d8f1e4530
Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
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5 years ago |
Toney Sui
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dca5d86e7a
Fix bug: LandMine is not exploding to enemies. (#630)
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5 years ago |
AlexVinS
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080a81db3a
Fixed summoned units not being removed after battle
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7 years ago |
AlexVinS
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0b70baa95e
Spells configuration version 2 (effect-based)
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8 years ago |
ArseniyShestakov
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a4c0ad94b1
Code style: remove default value hints in definitions (#342)
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8 years ago |
FeniksFire
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3de891b4b4
Moving/dividing classes from BattleState to separate files.
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8 years ago |
Michał Kalinowski
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18f8ca3cd0
Refactoring Battle AI.
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9 years ago |