Commit History

Autor SHA1 Mensaxe Data
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko acdb8d6e06 renamed Unicode -> TextOperations, to use for all text processing %!s(int64=2) %!d(string=hai) anos
  Dydzio fc7d2b9778 Merge remote-tracking branch 'origin/develop' into settings-rework %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 34dcb4127a Removed text utilities from SDL_Extensions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7c58a46279 Removed some instances of access to `screen` surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ae9f040abf removed unused method %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3fef2a5e1f Moved Colors to a separate file, updated includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d4fba3787c Removed usage of SDL_KeyboardEvent from UI code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6669ffd4b3 Moved input-related code from SDL_Extensions to GuiHandler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 64faa13b6d Merge pull request #1487 from IvanSavenko/battle_actions_refactoring %!s(int64=2) %!d(string=hai) anos
  Dydzio 2ef33d54ab Merge branch 'develop' into battle-queue-improvement %!s(int64=2) %!d(string=hai) anos
  Dydzio 5a08ec04fe Initial split of BattleOptionsWindow %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 731f7b0578 Fix opening spellbook via clicking on hero %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9678296875 Hero interaction is now battle action %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d3c85a19cb Merged CClickableHex class into BattleFieldController %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4d62bf22f2 Removed no longer used code %!s(int64=2) %!d(string=hai) anos
  Dydzio d04c53e7e0 Merge branch 'develop' into settings-rework %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bf343126c4 Fix Hero animation speed in battles %!s(int64=2) %!d(string=hai) anos
  Dydzio cc9d65a341 Make battle settings callable without battle, save last settings tab %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9c3030603d Removed most SDL includes from headers, removed SDL int's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings %!s(int64=2) %!d(string=hai) anos
  Dydzio 4a23f93754 Give thicker frame to highlighted queue boxes %!s(int64=2) %!d(string=hai) anos
  Dydzio aa18118df0 Add simple cyan color frame on highlight + mouse right-click for mobile %!s(int64=2) %!d(string=hai) anos
  Dydzio bd1bd5064a Highlight logic for queue icon on stack hover, lacks visual representation %!s(int64=2) %!d(string=hai) anos
  Dydzio 92754e22f0 Highlight stack on queue icon hovered %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov 6f0cd37e8f limit displayed units number to 4 digits in battle %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 46931a0ecf Bugfixing %!s(int64=2) %!d(string=hai) anos