Konstantin
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11b237a23c
vcmi: massive refactoring v1
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2 years ago |
Ivan Savenko
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108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
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2 years ago |
Ivan Savenko
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05a1d7c6e3
All text for factions/towns/building are passed through translator
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2 years ago |
Ivan Savenko
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fa6f7513e8
All heroes-related strings are passed through translator
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2 years ago |
Ivan Savenko
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a0157d6117
replaced C array with std::array
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2 years ago |
Ivan Savenko
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0cae259f53
Most of rendering in BattleInt is done via canvas
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2 years ago |
Ivan Savenko
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abb553d975
Next step of code refactoring:
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2 years ago |
Ivan Savenko
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6b3beb05e5
BattleInt split is finished, start of refactoring:
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2 years ago |
Dmitry Orlov
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a65feb29f5
Fixed: Advanced options window issues
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4 years ago |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
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7 years ago |
Dmitry Orlov
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854a2e6c39
Feature: Mods system improvement, Part III. Bunusing buildings customization.
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4 years ago |
Dmitry Orlov
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9cf953157a
Fix: client crashes while browsing saves, if some factions are removed
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4 years ago |
John Bolton
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a05ae78e67
Fixed lots of warnings.
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5 years ago |
Alexander Shishkin
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75f8c8b29a
Gui cleanup4 (#446)
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7 years ago |
Alexander Shishkin
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5c09f751b3
Gui cleanup3 - UI refactoring to use smart pointers (#440)
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7 years ago |
Arseniy Shestakov
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ac66fc7f42
Full rework of pre-game interface and networking
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7 years ago |