Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk 11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk fc6e72dc75 * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko e71bace8e3 - fixed crash on missing icons %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 857274a670 gcc compile fix %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 850f47261d ID should be always outputted as number (not char). %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 5252e2aefe Added few more icons for creature abilities. %!s(int64=12) %!d(string=hai) anos
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f306d7bb70 some changes towards editing H3 objects via mods. Should be stable, report if not. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk e708dd5545 Version set to 0.92. Changelog updated. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 9492592a8f Version bump. Fixed crash on desync saves. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b22d8a007f - minor fixes %!s(int64=12) %!d(string=hai) anos
  mateuszb 560315bc48 * SlotID refactoring %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 827d7b8681 Fixes for previous rev. %!s(int64=13) %!d(string=hai) anos
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain %!s(int64=13) %!d(string=hai) anos
  alexvins ceea466f54 [refactor] spell handling %!s(int64=13) %!d(string=hai) anos
  mateuszb 9c1a117c1c * refactoring %!s(int64=13) %!d(string=hai) anos
  mateuszb bda766b697 * refactoring %!s(int64=13) %!d(string=hai) anos
  mateuszb 8a8eecd063 * refactoring %!s(int64=13) %!d(string=hai) anos
  mateuszb d540723739 * refactoring %!s(int64=13) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=13) %!d(string=hai) anos
  mateuszb d03dbf64a6 * refactoring %!s(int64=13) %!d(string=hai) anos
  mateuszb 0003d30991 * refactoring %!s(int64=13) %!d(string=hai) anos
  mateuszb f1c78e3260 * creature ID refactoring %!s(int64=13) %!d(string=hai) anos