Commit History

Author SHA1 Message Date
  AlexVinS 74d3effa98 More safe way of update locking 11 years ago
  AlexVinS 9b8ad51cd3 Run all rendering with pim lock if possible 11 years ago
  Haryaalcar 11955605b5 sorting by filename implemented for save and load screens 11 years ago
  Ivan Savenko 48d6e2cd59 - move campaigns description into new config file, campaignSets.json 11 years ago
  beegee1 d1002f7e8f - Fixed starting another map from campaign bonus selection screen while playing a campaign mission 12 years ago
  beegee1 b9b25ef552 - Fixed mantis #1422 (starting another scenario crashes VCMI for now) 12 years ago
  beegee1 41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server 12 years ago
  Ivan Savenko 83440f1149 A bit more text-related work: 12 years ago
  Ivan Savenko b87897096c Filesystem handling is now more flexible 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Michał W. Urbańczyk 8bfc6a1116 A patch from O01eg: http://forum.vcmi.eu/viewtopic.php?p=9313#9313 12 years ago
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 12 years ago
  beegee1 feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 12 years ago
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 12 years ago
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 years ago
  mateuszb fbb1ae1bb8 * prologue videos (according to Randjan's list) 12 years ago
  mateuszb 92995964f3 a bit more of prologue/epilogue screen 12 years ago
  mateuszb b776b93b0c * a bit of campaign prologue/epilogue screen 12 years ago
  mateuszb 898228fd54 * minor fix for bonus selection screen 13 years ago
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 13 years ago
  Ivan Savenko 94c55e2632 - string ID's for spells (not configurable due to hardcode) 13 years ago
  Ivan Savenko 62e99a1ae5 - basic loading screen, no progress bar 13 years ago
  Ivan Savenko ff146a80fe - fixed empty tavern in new towns 13 years ago
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json 13 years ago
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 13 years ago
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 years ago
  DjWarmonger f5ddc44827 - Compile fix - unique_ptr can't be serialized 13 years ago
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 years ago
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 years ago
  Ivan Savenko 306d64b0c4 - it is possible to read json file with vector 13 years ago