Ivan Savenko
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11dc9228e2
Merge pull request #1635 from SoundSSGood/warmachine-buying-fix
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2 years ago |
Ivan Savenko
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5f5ba0a54c
Fix town-related options
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2 years ago |
SoundSSGood
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142375c050
warmachine buying fix
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2 years ago |
Ivan Savenko
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b57a07b10f
Restored ambient sounds functionality
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2 years ago |
Ivan Savenko
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7df5c612f7
Fix battle rendering
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2 years ago |
Ivan Savenko
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def1e35836
Use SDL BlitMode's to speed up image rendering
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2 years ago |
Ivan Savenko
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600054e001
Refactored access to hero paths in CPlayerInterface
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2 years ago |
Ivan Savenko
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195eac3375
Merge pull request #1545 from dydzio0614/town-panel-number-formatting
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2 years ago |
Dydzio
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ade52239ea
Use config value from new settings
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2 years ago |
Ivan Savenko
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cc0c3e5bc9
All adventure map components now use shared_ptr
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2 years ago |
Ivan Savenko
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ab8b407294
Style cleanup
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2 years ago |
Dydzio
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a4cc386a5a
Apply suggestions from code review
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2 years ago |
Ivan Savenko
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7c58a46279
Removed some instances of access to `screen` surface
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2 years ago |
Ivan Savenko
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cfcaf5cbb6
renamed keyDown -> keyPressed
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2 years ago |
Ivan Savenko
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d4fba3787c
Removed usage of SDL_KeyboardEvent from UI code
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2 years ago |
Ivan Savenko
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214fc19e74
CIntObject now receives mouse position as point instead of SDL event
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2 years ago |
Dydzio
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e7a774c465
Improve creature numbers handling in castle interface bottom left part
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2 years ago |
Ivan Savenko
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108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
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2 years ago |
Ivan Savenko
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0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
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2 years ago |
Ivan Savenko
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9c3030603d
Removed most SDL includes from headers, removed SDL int's
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2 years ago |
Ivan Savenko
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e14290fde0
Removed loading of images from file into SDL_Surface
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2 years ago |
Ivan Savenko
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e35a669eeb
Refactoring of CPicture class to improve encapsulation
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2 years ago |
Ivan Savenko
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42df5626d9
Added Color class to replace SDL_Color
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2 years ago |
Ivan Savenko
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3acee297be
CShowableAnim is now time-based with timing matching H3
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2 years ago |
Ivan Savenko
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50a0fc4fb2
Removed pointer to current SDL_Event from GuiHandler
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2 years ago |
Ivan Savenko
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ee7a573cb8
Refactoring of SDL API usage:
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2 years ago |
Ivan Savenko
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05a1d7c6e3
All text for factions/towns/building are passed through translator
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2 years ago |
Ivan Savenko
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d2b837b116
All creature-related texts go through translator
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2 years ago |
Ivan Savenko
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fa6f7513e8
All heroes-related strings are passed through translator
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2 years ago |
Ivan Savenko
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5da407e822
All spell texts are now passed through translator
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2 years ago |