Ivan Savenko
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2ff07fa66a
- Next part of animation system:
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14 lat temu |
Michał W. Urbańczyk
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401b364ad7
Partially functional artifact screen.
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15 lat temu |
mateuszb
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b15deaa203
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
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15 lat temu |
mateuszb
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d1bfe4cbd6
* a bit better screen scrolling for small resolutions
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15 lat temu |
mateuszb
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7cad2364fe
* minor fixes for screen scrolling
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15 lat temu |
mateuszb
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6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
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15 lat temu |
Michał W. Urbańczyk
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f76e28ee95
Creature animations in 16 bpp.
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15 lat temu |
mateuszb
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052e4f08e5
* partially done campaign bonus selection
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15 lat temu |
Ivan Savenko
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215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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15 lat temu |
Michał W. Urbańczyk
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931949e349
A bunch of spellbook-related fixes: #91, #454, #462, #526, #527, #536
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15 lat temu |
Michał W. Urbańczyk
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d0ff61807d
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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15 lat temu |
Michał W. Urbańczyk
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21a05d73cb
Black Market and Artifact Merchant (only buying artifacts) support.
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15 lat temu |
mateuszb
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adbc142ff0
* a bit of campaign support
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15 lat temu |
Michał W. Urbańczyk
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921bddc35e
Some changes to the market window, sending resources to other players.
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15 lat temu |
Michał W. Urbańczyk
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be42b7ff62
Solution file for VC9. Minor.
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15 lat temu |
Michał W. Urbańczyk
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d7ba3571bd
Fixed crash on opening thieves guild window when player has no heroes.
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15 lat temu |
Michał W. Urbańczyk
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4035155969
Mostly finished pregame part of hot-seat mode.
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15 lat temu |
Michał W. Urbańczyk
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49b99f470f
More hot-seat GUI in pregame.
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15 lat temu |
Michał W. Urbańczyk
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da87d25d21
Started making hot-seat GUI. Accompanying changes to rest of GUI.
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15 lat temu |
Michał W. Urbańczyk
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01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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16 lat temu |
Michał W. Urbańczyk
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85f336cbaa
Fixed #158, #236, #243, #248.
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16 lat temu |
Michał W. Urbańczyk
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d18b6c3d5a
Fixed #2, #10, #118, #209, #210
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16 lat temu |
Frank Zago
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6b5feb63e6
Implemented "main menu" in-game option.
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16 lat temu |
Michał W. Urbańczyk
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307c20e7dc
* fixed crash on clicking on the map frame
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16 lat temu |
Michał W. Urbańczyk
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ee3c318ed9
Version for development release 0.73c
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16 lat temu |
Michał W. Urbańczyk
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9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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16 lat temu |
Michał W. Urbańczyk
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956a87f264
* redone stack queue algorithm
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16 lat temu |
Michał W. Urbańczyk
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6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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16 lat temu |
Michał W. Urbańczyk
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1f79af440f
* @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-)
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16 lat temu |
Michał W. Urbańczyk
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66dd31fd8a
* attacking and capturing towns
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16 lat temu |