Ivan Savenko
							
						 | 
						
							
							
								1daf9d3a44
							
							Fix possible crash on hovering over inaccessible hexes on other side of
						 | 
						4 months ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								bc4a1b06fc
							
							Fix crash on moving double-wide units in some obstacle configurations
						 | 
						4 months ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								298ec472bf
							
							Split BattleInterfaceClasses into smaller files
						 | 
						4 months ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								42317e7128
							
							Block attempts to attack unit behind obstacle in UI
						 | 
						5 months ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								797f8f06a6
							
							Allow moving double-wide unit 1 tile backwards
						 | 
						5 months ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								35644da2b7
							
							Reogranize callback-related classes on 1 file = 1 class basis
						 | 
						5 months ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								156de5b17e
							
							Added GameInstance class
						 | 
						8 months ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								ffd37a8fa8
							
							Removed CGI in favor of VLC. Map handle is for now global variable
						 | 
						8 months ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								f657e85305
							
							Integrated CClientState into GameEngine class
						 | 
						8 months ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								cacceda950
							
							Renamed CGuiHandler to GameEngine
						 | 
						8 months ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2362c6da21
							
							Fixes for multiple new issues from Sonar
						 | 
						8 months ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d586d4ea89
							
							Do not highlight unavailable columns of hexes on battlefield
						 | 
						9 months ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								5ff9baf565
							
							Additional checks for potentially invalid hexes
						 | 
						9 months ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								f858a6e04b
							
							Merge pull request #5266 from MichalZr6/battlefield
						 | 
						9 months ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								668bf63fc0
							
							Remove access to internal surface of Canvas
						 | 
						9 months ago | 
					
				
					
						
							
								   MichalZr6
							
						 | 
						
							
							
								ecdd394bb1
							
							Use BattleHex as const ref wherever possible
						 | 
						9 months ago | 
					
				
					
						
							
								   MichalZr6
							
						 | 
						
							
							
								dbe82b94f6
							
							Changes following review:
						 | 
						10 months ago | 
					
				
					
						
							
								   MichalZr6
							
						 | 
						
							
							
								dad6437661
							
							Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
						 | 
						10 months ago | 
					
				
					
						
							
								   MichalZr6
							
						 | 
						
							
							
								ac8104d56d
							
							SonarCloud recomendations.
						 | 
						10 months ago | 
					
				
					
						
							
								   MichalZr6
							
						 | 
						
							
							
								7a8edff419
							
							minor fixes
						 | 
						11 months ago | 
					
				
					
						
							
								   MichalZr6
							
						 | 
						
							
							
								8c3a417527
							
							Cleanup
						 | 
						11 months ago | 
					
				
					
						
							
								   MichalZr6
							
						 | 
						
							
							
								a99274d72e
							
							BattleHexArray - new container for BattleHexes
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								251155d913
							
							More robust management of body/shadow/overlay split
						 | 
						11 months ago | 
					
				
					
						
							
								   Dydzio
							
						 | 
						
							
							
								dc56047661
							
							Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								5c11a10667
							
							Fix selection highlight in combat
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								748a3a1b64
							
							Fixed minimap generation when upscaled mode is used
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								9fba3d97f1
							
							Renamed & unified OBJECT_CONSTRUCTION macro set
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								1dec5e56a9
							
							Fix cursor shadow option in battles
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								4f8f217b49
							
							Moved range highlight transforms to config file
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0d6ec0d224
							
							Reviewed usage of EBlitMode, now specified clearly in all cases
						 | 
						1 year ago |