Cronologia Commit

Autore SHA1 Messaggio Data
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 10 mesi fa
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 mesi fa
  Ivan Savenko 36c1ed670f Support for configurable town fortifications 1 anno fa
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 1 anno fa
  Ivan Savenko 230add02e4 Remove no longer used code 1 anno fa
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes 1 anno fa
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 anno fa
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 1 anno fa
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 anni fa
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 anni fa
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates 2 anni fa
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH 2 anni fa
  Konstantin P b472c89276 vcmi: make some CStack properties private 2 anni fa
  Konstantin bc1aad3b26 vcmi: remove deprecated CStack::getCreature() 2 anni fa
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 anni fa
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2 anni fa
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations 2 anni fa
  Ivan Savenko 42df5626d9 Added Color class to replace SDL_Color 2 anni fa
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings 2 anni fa
  Ivan Savenko 9be38780cd Removed remaining parts of Geomeotries.h/cpp 2 anni fa
  Ivan Savenko d2b837b116 All creature-related texts go through translator 2 anni fa
  Ivan Savenko 4ca22e652d All projectile animations now use time-based speed 2 anni fa
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect 3 anni fa
  Ivan Savenko 0020d76d1d Introduced animation phases for beter ordering of visuals in battles 3 anni fa
  Ivan Savenko 55d0f0ad9f Fixed infinite loop 3 anni fa
  Ivan Savenko 99e5569ab5 Changes according to review 3 anni fa
  Ivan Savenko 264f5c91e8 Applied suggestions from review 3 anni fa
  Ivan Savenko 49a6d056d9 Changes for BattleInterface classes according to code review: 3 anni fa
  Ivan Savenko 7f5e5259c8 Changes to Canvas class according to review: 3 anni fa