Konstantin
|
11b237a23c
vcmi: massive refactoring v1
|
%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
|
fbb9810c49
Fix regression - uninitialized pointer
|
%!s(int64=2) %!d(string=hai) anos |
Andrey Filipenkov
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
%!s(int64=3) %!d(string=hai) anos |
Konstantin
|
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) (#739)
|
%!s(int64=3) %!d(string=hai) anos |
AlexVinS
|
ecaa9f5d0b
Entities redesign and a few ERM features
|
%!s(int64=7) %!d(string=hai) anos |
ArseniyShestakov
|
9d9c026c85
Code style: serialize everything on own lines for easier debugging (#357)
|
%!s(int64=8) %!d(string=hai) anos |
Arseniy Shestakov
|
f1e5797834
Code style: move or add licensing information on top of every file
|
%!s(int64=8) %!d(string=hai) anos |
AlexVinS
|
3216422307
Fixed a few CWE-457
|
%!s(int64=9) %!d(string=hai) anos |
dydzio
|
68af6a0c19
Refactoring InfoAboutHero + GetHeroInfo
|
%!s(int64=9) %!d(string=hai) anos |
dydzio
|
d831c087d9
Extending hero info callback
|
%!s(int64=9) %!d(string=hai) anos |
Ivan Savenko
|
7b5a7f43ad
Removed includes of CGameState from headers
|
%!s(int64=10) %!d(string=hai) anos |
ArseniyShestakov
|
6b34eb729e
Move all pathfinding-related code into new file
|
%!s(int64=10) %!d(string=hai) anos |
Ivan Savenko
|
6c0c03d74b
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
|
%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
|
32240da34e
Reduced number of #include's in headers. May break compilation on Win
|
%!s(int64=11) %!d(string=hai) anos |