krs
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dab07bdef9
Now unit range is shown in Tactics phase as well
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2 years ago |
Konstantin
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9a229d6e48
vcmi: really correct obstacle trigger
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2 years ago |
Ivan Savenko
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5288e3761e
Merge pull request #1764 from IvanSavenko/selectable_spellcaster
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2 years ago |
Ivan Savenko
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dc099b2a35
Implemented support for multi-spell casters
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2 years ago |
Ivan Savenko
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970981cfc9
Show information on potential kills in attack tooltip
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2 years ago |
Ivan Savenko
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31147ac83b
refactoring: TDmgRange pair -> DamageRange struct
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2 years ago |
Konstantin
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9205ef2c91
vcmi: skill-agnostic ballistics
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2 years ago |
Konstantin
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93c2bbf9ab
vcmi: modernize lib/battle
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2 years ago |
Ivan Savenko
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9678296875
Hero interaction is now battle action
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2 years ago |
Ivan Savenko
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b1c67fbf47
Better formatting for enum
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2 years ago |
Ivan Savenko
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1418ce4678
Refactoring & fixes of damage calculation
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2 years ago |
Ivan Savenko
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b8c5a32b9b
Fix attack targeting selection for double-wide units
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2 years ago |
Ivan Savenko
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17fc9d8d8f
Merge with vcmi/develop
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2 years ago |
Dydzio
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01ce01d8f9
Add proper handling for 2-hex units + extract range calculation method
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2 years ago |
Ivan Savenko
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500cf7f15d
EWallPart & EWallState are now enum class
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2 years ago |
Ivan Savenko
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9248e06ae0
Demon summon is now a spell. DEMON_SUMMONING bonus has been removed
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2 years ago |
Ivan Savenko
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45aa841fb6
Stack reversing logic now matches H3
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2 years ago |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
Andrey Filipenkov
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7e6ed0583c
disable all scripting code when configuring without scripting modules
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3 years ago |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
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7 years ago |
Andrii Danylchenko
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211a993c44
Fix obstacles escaping for twohex creatures
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5 years ago |
Victor Luchits
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be10694b73
Some changes to make the battle AI smarter
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6 years ago |
Dydzio
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e50efdc279
Creature spellcast refactor (#569)
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6 years ago |
AlexVinS
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0b70baa95e
Spells configuration version 2 (effect-based)
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8 years ago |
Dydzio
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7cbd9acd67
Add BLOCK_MAGIC_BELOW bonus
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8 years ago |
Dydzio
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59764d8349
Implemented SHOOTS_ALL_ADJACENT
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8 years ago |
Dydzio
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5c17e172b6
Revert some changes, update WIDE_BREATH
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8 years ago |
Dydzio
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4cab76900f
Add SYNERGY_TARGET and [wip]-SHOOTS_ALL_ADJACENT
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8 years ago |
ArseniyShestakov
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9d9c026c85
Code style: serialize everything on own lines for easier debugging (#357)
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8 years ago |
ArseniyShestakov
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ea0ceb1805
Merge pull request #323 from vcmi/CStackTweaks
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8 years ago |