Commit történet

Szerző SHA1 Üzenet Dátum
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 10 hónapja
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 10 hónapja
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 hónapja
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split 1 éve
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 éve
  Ivan Savenko fd726523a2 Remove creations of custom animations in runtime 1 éve
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 1 éve
  Ivan Savenko 230add02e4 Remove no longer used code 1 éve
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes 1 éve
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: 1 éve
  Andrii Danylchenko 73b89d4e84 #2977 - fix obstackle path deserialization 2 éve
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 éve
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor 2 éve
  Ivan Savenko 41210c1dbf Client-side support for multiple battles 2 éve
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 éve
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 éve
  Ivan Savenko 62a5eeebbc Fixed rendering priority of battlefield background obstacles 2 éve
  Ivan Savenko 428fb832c6 Implemented foreground/background obstacles: 2 éve
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates 2 éve
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH 2 éve
  Konstantin 7a5775a9f9 vcmi: use std::optional 2 éve
  Konstantin d83e58f948 vcmi: use new animation functions in client 2 éve
  Konstantin eff41f66ed vcmi: now obstacles can have disappearing anim 2 éve
  Konstantin 1b893fa525 client: do not show obstacles placed by another player 2 éve
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations 2 éve
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2 éve
  Ivan Savenko a25214ae71 Fixes graphical artifacts on toggling stack queue visibility 2 éve
  Ivan Savenko ae3f6c5e79 Renamed PointEffectAnimation -> EffectAnimation 3 éve
  Ivan Savenko 5b41ced427 Removed sound playback from PointEffectAnimation 3 éve
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel 3 éve