Commit History

作者 SHA1 備註 提交日期
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 月之前
  Ivan Savenko 2d7535eb00 Merge pull request #5395 from IvanSavenko/xbrz_effects 9 月之前
  Ivan Savenko 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 月之前
  Ivan Savenko c559b20791 Add more tracking for crash on Android 10 月之前
  Ivan Savenko 38bb5a76e6 Handle flag color overlay and creature selection overlay separately 10 月之前
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split 1 年之前
  Ivan Savenko ffba847f40 xBRZ-upscaled images now support common palette-transform effects: 1 年之前
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 1 年之前
  Ivan Savenko 230add02e4 Remove no longer used code 1 年之前
  Ivan Savenko a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes 1 年之前
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 1 年之前
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 年之前
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 年之前
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 年之前
  Ivan Savenko da3a05bc8b Fix special colors in battle 2 年之前
  Ivan Savenko dcff463d36 Fixed handling of special palette colors in palette transformations 2 年之前
  Ivan Savenko 31b718898a Fix playback of shooter animations at max speed 2 年之前
  Ivan Savenko ab8b407294 Style cleanup 2 年之前
  Ivan Savenko 2ac997d8a9 Fix "holding" animation speed 2 年之前
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2 年之前
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations 2 年之前
  Ivan Savenko e14290fde0 Removed loading of images from file into SDL_Surface 2 年之前
  Ivan Savenko 3749074a4d Renamed speed setting name to force-reset it to new scale 2 年之前
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings 2 年之前
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: 2 年之前
  Ivan Savenko 4ca22e652d All projectile animations now use time-based speed 2 年之前
  Ivan Savenko d2fe31e224 Fix obstacles (e.g. Quicksands) animation speed 2 年之前
  Ivan Savenko 8b207fae63 ECreatureAnimType enum -> enum class 3 年之前