Histórico de commits

Autor SHA1 Mensagem Data
  Andrii Danylchenko 5fb5ddfc67 ai fix town portal to occupied town 6 anos atrás
  Andrii Danylchenko f76c6c2300 Remove a few more usages of thread shared ai and cb 6 anos atrás
  Andrii Danylchenko 881e7f2061 AI pathfinding: use own FuzzyHelper for each storage to allow parallel processing without cuncarrent access 6 anos atrás
  Andrii Danylchenko 675406589c AI pathfinding calculated in parallel 6 anos atrás
  Andrii Danylchenko 35f696b695 AI pathfinding const api and updatePaths 6 anos atrás
  Andrii Danylchenko c96be75f41 AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 6 anos atrás
  AlexVinS 9ec3d2ef64 Merge remote-tracking branch 'remotes/nullkiller/ai-refactor-exploration-according-to-new-pathfinder' into develop 6 anos atrás
  Andrii Danylchenko 8b829e1099 AI: fix crash in pathfinding 6 anos atrás
  Andrii Danylchenko 04047d0a1a AI: refactor explore further 6 anos atrás
  Andrii Danylchenko 5d022ba77c AI: CompleteQuest goal and summon boat spell support 7 anos atrás
  Andrii Danylchenko e1b922f7b8 AI goals refactoring (#524) 7 anos atrás
  Andrii Danylchenko 812df63aae Freeze when try to bypass a few adjasent guards 7 anos atrás
  Andrii Danylchenko d5b26d9592 AI pathfinding: fix getPathsToTile for water tiles 7 anos atrás
  Andrii Danylchenko 72aff02418 AI pathfinding: buy boat 7 anos atrás
  Andrii Danylchenko 49c872e4ec AI: replace SectorMap with new PathfinderManager 7 anos atrás