|  Henning Koehler | 16f59fb213
							
							fixed base merging and limiter creation | 8 年之前 | 
				
					
						|  Henning Koehler | 6ae103dd63
							
							print json in compact format | 8 年之前 | 
				
					
						|  Henning Koehler | a002df399e
							
							updated json loading and schema to fit new specialty format | 8 年之前 | 
				
					
						|  Henning Koehler | 038cb4bf19
							
							remove base json from specialty bonuses | 8 年之前 | 
				
					
						|  Henning Koehler | eb02ce0f31
							
							changed specialty json format to struct with base (WIP) | 8 年之前 | 
				
					
						|  Henning Koehler | d7942fd929
							
							fixed typo in specialty log | 8 年之前 | 
				
					
						|  Henning Koehler | c31950612c
							
							convert spec format in afterLoadFinalization | 8 年之前 | 
				
					
						|  Henning Koehler | 26862b4c51
							
							improved/fixed specialty json encoding | 8 年之前 | 
				
					
						|  Henning Koehler | c79b776f3c
							
							Limiters (at least creature type limiters) are printed as well | 8 年之前 | 
				
					
						|  Henning Koehler | 89b1ba7538
							
							added basics for specialty format updating | 8 年之前 | 
				
					
						|  Henning Koehler | 3e0022be27
							
							added support for new specialty json format; old format is converted to bonuses with updaters | 8 年之前 | 
				
					
						|  Henning Koehler | 03b7da93e2
							
							use logMod for all mod-related logging | 8 年之前 | 
				
					
						|  AlexVinS | 15138c23de
							
							Finished conversion to new logging API | 8 年之前 | 
				
					
						|  ArseniyShestakov | b52cfe5283
							
							Code style: use parentheses for creating heap-based objects (#344) | 8 年之前 | 
				
					
						|  ArseniyShestakov | a4c0ad94b1
							
							Code style: remove default value hints in definitions (#342) | 8 年之前 | 
				
					
						|  Arseniy Shestakov | f1e5797834
							
							Code style: move or add licensing information on top of every file | 8 年之前 | 
				
					
						|  FeniksFire | 4113bdab01
							
							Moving some files from lib to the battle subdirectory. | 8 年之前 | 
				
					
						|  AlexVinS | a85b4cf2a5
							
							* WIP on event condition format | 9 年之前 | 
				
					
						|  AlexVinS | 3216422307
							
							Fixed a few CWE-457 | 9 年之前 | 
				
					
						|  AlexVinS | 1c292205df
							
							More logging cleanup | 9 年之前 | 
				
					
						|  Arseniy Shestakov | 10dbbead2d
							
							Fix indentation of logging code and around it | 9 年之前 | 
				
					
						|  AlexVinS | a4b6d34ebe
							
							Advance map header serialization | 9 年之前 | 
				
					
						|  AlexVinS | 53b5587c2e
							
							Advance map header serialization | 9 年之前 | 
				
					
						|  AlexVinS | a00dbd3dd1
							
							Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 | 9 年之前 | 
				
					
						|  DjWarmonger | b98a83f743
							
							Added string identifiers for terrain types. | 9 年之前 | 
				
					
						|  AlexVinS | 2d5a366e6c
							
							Implemented (basic) object construction and placement | 10 年之前 | 
				
					
						|  AlexVinS | 6f203fb7e2
							
							Save string identifiers for all game objects | 10 年之前 | 
				
					
						|  Ivan Savenko | db221829aa
							
							Modding-related bugfixes: | 11 年之前 | 
				
					
						|  Ivan Savenko | 7c52db923a
							
							Removed mods compatibility code from 0.95 | 11 年之前 | 
				
					
						|  Ivan Savenko | 09d595e385
							
							- Implemented "mapObject" entry for hero classes | 11 年之前 |