Michał W. Urbańczyk
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17403b544c
Various fixes for quick combat.
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12 years ago |
Michał W. Urbańczyk
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4a0587d500
More work on auto-fight.
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12 years ago |
Michał W. Urbańczyk
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2be2143844
Game interfaces can register another interfaces to receive info on game events.
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12 years ago |
Michał W. Urbańczyk
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79026bdfde
Introduced strongly typed QueryID.
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12 years ago |
beegee1
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c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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12 years ago |
beegee1
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ee51c5beb5
- Renamed /lib subfolders to lowercase
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12 years ago |
mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 years ago |
Ivan Savenko
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74ac44662c
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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12 years ago |
Michał W. Urbańczyk
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01e563b579
#1211 won't crash.
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12 years ago |
Michał W. Urbańczyk
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d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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12 years ago |
mateuszb
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560315bc48
* SlotID refactoring
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12 years ago |
mateuszb
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9e00090c42
* refactoring, a few intriguing problems remain
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12 years ago |
mateuszb
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bda766b697
* refactoring
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12 years ago |
alexvins
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506d54478f
[mingw] finally fix broken compilation after rev 3183
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12 years ago |
mateuszb
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8a8eecd063
* refactoring
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12 years ago |
mateuszb
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d540723739
* refactoring
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12 years ago |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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12 years ago |
Michał W. Urbańczyk
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e31f5062f9
Fixed crashes when VCAI cannot find hero to recruit.
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12 years ago |
mateuszb
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f1c78e3260
* creature ID refactoring
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12 years ago |
mateuszb
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af5287c193
* fixed opening custom campaign selection window
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12 years ago |
mateuszb
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bda92a4a73
* refactoring
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12 years ago |
mateuszb
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25663ce7af
* fixed vector<bool> serialization
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12 years ago |
mateuszb
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8769f67c5d
* JsonReader can convert to enums
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12 years ago |
alexvins
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4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
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13 years ago |
beegee1
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a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
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13 years ago |
mateuszb
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6a81c8b1af
* campaign against magic numbers
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13 years ago |
Ivan Savenko
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0ca9f64573
Next part of town configuration:
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13 years ago |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 years ago |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 years ago |
Michał W. Urbańczyk
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7317e803db
Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
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13 years ago |