Commit History

Autor SHA1 Mensaxe Data
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0240ee886d Converted (almost) all namespace enum's to enum classes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 17d3d663ee Converted creature ID and spell ID to new form %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5f7f0ec2ea Declare enum classes as int8_t %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6297140bf5 Start of stabilization - battles now start correctly %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 44832f3797 Split BattleProcessor into few more parts %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e733b55c90 Removed buggy and poorly designed fromString method %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko baa865d857 Extracted message-related functionality of CGameHandler to separate file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 463efea7bb Fix hero retreating handling & code cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 19ace6a849 Moved hero pool logic to the separate files %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 506a0cdda0 - Better name as suggested in PR %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 9f2bfbc1d8 Improve serialization of IDs from mods, so they are resolved correctly after all mods are loaded. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0fdbf54937 Use HeroTypeID instead of int %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko cc91be3518 Added workaround for loading spellbook existance status %!s(int64=2) %!d(string=hai) anos
  krs 756dd398c2 Added constant for BATTLE_SHOOTING_RANGE_DISTANCE %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6564502a0e Implemented mapping of hero portraits %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3913b8e98c Heroes placed on water in map will be automatically given boat %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 487f441f47 Implemented boat selection for town shipyards %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ffd7144df8 Implemented identifiers mapping for town buildings %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko cb8201876b Merge pull request #1822 from rilian-la-te/spell-mechanics-v3 %!s(int64=2) %!d(string=hai) anos
  Konstantin P 057a33c508 SpellSchool: use identifier instead of int %!s(int64=2) %!d(string=hai) anos
  nordsoft ce80c83ca2 Merge remote-tracking branch 'upstream/develop' into town-buildings %!s(int64=2) %!d(string=hai) anos
  nordsoft 7996123dfa Rename constant %!s(int64=2) %!d(string=hai) anos
  nordsoft 18efde3b02 Fix incorrect merge %!s(int64=2) %!d(string=hai) anos
  Konstantin 48bcfe74f7 HeroBonus: move TBonusSubtype from GameConstants.h %!s(int64=2) %!d(string=hai) anos
  Konstantin P 4b2a09dae7 FactionMember: move code around %!s(int64=2) %!d(string=hai) anos
  nordsoft 0250e6fb92 Merge branch 'develop-upstream' into town-buildings %!s(int64=2) %!d(string=hai) anos