Commit History

Author SHA1 Message Date
  Nordsoft91 5054ee011a Rmg water support (#751) 3 years ago
  Nordsoft91 5c1a66ab69 Rmg water support (#745) 3 years ago
  Nordsoft91 9d06e51631 Place proper towns in underground (#743) 3 years ago
  Nordsoft91 a8265c7052 [0002285] Implement feature with extra resources near mines (#742) 3 years ago
  Konstantin c6b198ce14 Warning fix (I moved C++17 and CI to another branch) (#739) 3 years ago
  Andrii Danylchenko 8b11b42aaf Fix RMG to place special dwellings like elemental conflux 3 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
  John Bolton a05ae78e67 Fixed lots of warnings. 5 years ago
  Alexander Shishkin b00e935e4d Warnings fixes (#538) 6 years ago
  Michał Janiszewski 7be9aa4868 Prevent shadowing of function arguments by local vars 7 years ago
  Johannes 'josch' Schauer 95bec98936 lib/rmg/CRmgTemplateZone.cpp: Remove a variable that was introduced in 2016 but never used 7 years ago
  Johannes 'josch' Schauer 56fefca806 lib/rmg/CRmgTemplateZone.cpp: Add parenthesis to make operator precedence unambiguous 7 years ago
  AlexVinS 9d108d59db Redone RMG template serialization using JSON serializer, added tests 7 years ago
  AlexVinS 26aad17295 Actually copy zone data from map generator template 7 years ago
  DJWarmonger 8f42cdea67 Refactoring: use private pointer to CMapGenerator 8 years ago
  AlexVinS 15138c23de Finished conversion to new logging API 8 years ago
  AlexVinS 143ff682bc Logging cleanup 8 years ago
  AlexVinS 85e952f25f Logging cleanup 3 8 years ago
  AlexVinS 61e241308d Logging cleanup 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  Arseniy Shestakov dbcd79c48a Code cleanup: remove double and unneded semicolons 8 years ago
  DJWarmonger 346d2ac588 Possible fix for #2681. 8 years ago
  AlexVinS a85b4cf2a5 * WIP on event condition format 9 years ago
  DjWarmonger 73c62f1b4c Restore cut ring around main town. 9 years ago
  DjWarmonger 4b3a878c00 Fix for passability. 9 years ago
  DjWarmonger a0596ebecf Add clearance under town to ensure passability. 9 years ago
  DjWarmonger cc452bdfa9 Improved road routing so they can go under any passable object. 9 years ago
  DjWarmonger f78b524731 - Remove obstacle in front of player-owned towns 9 years ago
  DjWarmonger e37c35e439 Zone guard will cause object be placed as far away from it as possible in both zones. 9 years ago
  DjWarmonger ee3aec55f2 Correct implementations of A* algorithm. Seemingly fixes #2496, it's also faster. 9 years ago