Commit History

Autor SHA1 Mensaxe Data
  Arseniy Shestakov a39e61373c Deactivate CAdvMapInt while quick combat is going. Fix issue 2354 %!s(int64=10) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 1ec7d14637 Client: add command line options to simplify multi-instance testing %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 8792c23372 CPlayerInterface: if autoskip enabled dont center view on town / hero %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov ab92123da3 CPathfinder: improve support for visits and battles in teleports %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 0a5e9c0fbe Merge pull request #144 from vcmi/fix/teleportMultiExitPoints %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 3800bd45b7 Movement: initialize destinationTeleportPos with invalid int3 position %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov b5100bee94 Teleport: rework code to support exit point selection for whirlpools %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov f55bfe41d6 Digging: implement digging status on right click. Fix issue 401 %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 511bb54644 doMoveHero: only allow to stop at accessible or land/sail nodes %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov c188ff0a92 doMoveHero: dont stop movement on guarded tiles when transit used %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov ac12a0735e Plumbing on client and server to make flying actually work %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 2b6e1498d2 Pathfinding: change argument order for getPath and AUTO layer as default %!s(int64=10) %!d(string=hai) anos
  AlexVinS 2677d4a677 Fixed action cancel on active stack remove %!s(int64=10) %!d(string=hai) anos
  AlexVinS f99bf099ca Made player interface tolerant to active stack removal. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 32c15a8266 Extract fps counter drawing %!s(int64=10) %!d(string=hai) anos
  AlexVinS cc669b0ae7 Move gui locking to GUIHandler %!s(int64=10) %!d(string=hai) anos
  AlexVinS dca1e28bc1 SDL1 wipe, part 1. Untested. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 8820bc05a9 MSVS compiler doesn't allow default arguments for Lambdas. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 5233b60243 CPlayerInterface: all new code for automatic teleport usage %!s(int64=10) %!d(string=hai) anos
  AlexVinS f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) %!s(int64=10) %!d(string=hai) anos
  AlexVinS f6e83685e7 Initial implementation of VIEW_AIR & VIEW_EARTH %!s(int64=11) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=11) %!d(string=hai) anos
  Fay 9034a9d873 Fixed crashes due to invalid ptrs during advmap objects fadeout; %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 2a082e6c21 Merge pull request #84 from Fayth/test/advMapFading %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 5d1fbedf85 Merge pull request #91 from Fayth/fix-advmap-restoring %!s(int64=10) %!d(string=hai) anos
  Fay 116e1d62a1 Makes player interface recreate advmap instead of reusing existing instance; %!s(int64=10) %!d(string=hai) anos
  AlexVinS c46999bcb8 Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect %!s(int64=10) %!d(string=hai) anos