Commit History

Autor SHA1 Mensaxe Data
  Andrey Filipenkov 313d479d42 fix using JNI from server in single process build %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov c4e7e91850 fix single process build for Android %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov 2a28109f2d fix indentation %!s(int64=2) %!d(string=hai) anos
  nordsoft 2953b8fe9d Fix android build %!s(int64=2) %!d(string=hai) anos
  nordsoft 52375468e4 Remove unused variable %!s(int64=3) %!d(string=hai) anos
  nordsoft 694fedc662 Fix crash due to passing args %!s(int64=3) %!d(string=hai) anos
  nordsoft 9ffc50457a Bypass command line args to vcmiserver %!s(int64=3) %!d(string=hai) anos
  nordsoft 21a1706627 First working prototype %!s(int64=3) %!d(string=hai) anos
  nordsoft dd45d1a9cf Develop game part %!s(int64=3) %!d(string=hai) anos
  nordsoft 512cf014aa Freeze current state %!s(int64=3) %!d(string=hai) anos
  nordsoft fea05a4320 Finally game restart works %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 d4f97aadf0 Merge branch 'develop' into incomatibility-response %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 605d5b6481 add dedicated macro when building as single process %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov cd4b68c034 fix repeated launches of single player %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov de05479532 Revert "attempt to run server in a separate app" %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov e72e5cea6f attempt to run server in a separate app %!s(int64=4) %!d(string=hai) anos
  Andrey Filipenkov 2e18299897 make server a static lib, run it in a separate thread %!s(int64=4) %!d(string=hai) anos
  nordsoft e74890c4b1 Add system message about mods incompatibility %!s(int64=3) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  Karlis Senko 224ea28433 Fix various memory errors related to server and connections. %!s(int64=7) %!d(string=hai) anos
  Karlis Senko 965b33d16a Server: add GAMEPLAY_STARTING state (#450) %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos
  Raphnalor 83c6ffbda0 Reflect changes in boost::asio released in Boost 1.66. (#428) %!s(int64=7) %!d(string=hai) anos
  AlexVinS 8b5cbf6ba7 fix %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 2da3d8a563 Code style: remove senseless comments %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 1a60c1a94b Shared memory refactoring and command line control options %!s(int64=8) %!d(string=hai) anos
  AlexVinS c82afe7156 switch CMapService API to ResourceID %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov cc163c4e05 Refactoring of networking code on server and client %!s(int64=9) %!d(string=hai) anos