Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 7359b66f99 Do not use floating point equality checks il y a 1 an
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement il y a 1 an
  Andrii Danylchenko f74daa2e1f BattleAI: fix health bounty calculation il y a 2 ans
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map il y a 2 ans
  Andrii Danylchenko 4b807e01f1 BattleAI: fix freeze il y a 2 ans
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score il y a 2 ans
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier il y a 2 ans
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes il y a 2 ans
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation il y a 2 ans
  Andrii Danylchenko fe65edd55d BattleAI: stacks should not measure damage against turret il y a 2 ans
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h il y a 2 ans
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h il y a 2 ans
  Andrii Danylchenko 737c34b8c6 BattleAI: avoid selfblocking on siege il y a 2 ans
  Ivan Savenko 970981cfc9 Show information on potential kills in attack tooltip il y a 2 ans
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct il y a 2 ans
  Ivan Savenko d2b837b116 All creature-related texts go through translator il y a 2 ans
  Ivan Savenko b86969909a Fixes compilation due to changes in callback interface il y a 2 ans
  Ivan Savenko 3219e322ae Fixed all non-silenced gcc/clang warnings il y a 3 ans
  Andrii Danylchenko ebf4854801 Battle AI: add some comments + refactoring il y a 3 ans
  Andrii Danylchenko 601ced3749 BattleAI: rework movement when no targtes il y a 3 ans
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation il y a 3 ans
  Andrii Danylchenko 84948820b2 exchange window move single stacks buttons il y a 4 ans
  Dmitry Orlov 39de2f6435 Fix: Morale bonus should be shown correctly il y a 5 ans
  Victor Luchits 2727958a63 Tweak Battle AI damage prioritization score logic il y a 5 ans
  Victor Luchits f68b449e5e More formatting il y a 5 ans
  Victor Luchits b4025fa1d6 More formatting il y a 5 ans
  Victor Luchits d4cc005882 Address various issues pointed out by reviewers il y a 5 ans
  Victor Luchits 59c39527c5 Formatting il y a 5 ans
  Victor Luchits be10694b73 Some changes to make the battle AI smarter il y a 6 ans
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) il y a 8 ans