alexvins
|
1aff899f5b
Hotfix 2
|
11 years ago |
alexvins
|
9cac0af7be
[Spells] More spell related refactoring
|
11 years ago |
alexvins
|
065b8366fb
[Spells] Added basic support for icons and sounds
|
11 years ago |
alexvins
|
c959fdcce0
SpellHandler: cleanup, formatting, simplification.
|
11 years ago |
Michał W. Urbańczyk
|
7d1e54baa7
Fixed compilation with MSVC.
|
11 years ago |
alexvins
|
afcb7072eb
Implemented #1379
|
11 years ago |
alexvins
|
4203d69525
Part 2 of new spell configuration
|
11 years ago |
Ivan Savenko
|
b87897096c
Filesystem handling is now more flexible
|
12 years ago |
DjWarmonger
|
257be7a968
Fixed #1342. Animate Dead won't affect living creatures.
|
12 years ago |
DjWarmonger
|
3aec2daca1
Fixed Firewall (#1363)
|
12 years ago |
DjWarmonger
|
18794af2cb
Fixed elemental immunity handling: #1335, #1343,
|
12 years ago |
Ivan Savenko
|
f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
|
12 years ago |
Michał W. Urbańczyk
|
fc6e72dc75
* Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast.
|
12 years ago |
DjWarmonger
|
0dc5a13596
Fixed missing spell effects, root cause of #1257.
|
12 years ago |
Ivan Savenko
|
4db13ba845
- proper destructors for handlers and lib objects
|
12 years ago |
Ivan Savenko
|
c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
|
12 years ago |
beegee1
|
c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
|
12 years ago |
beegee1
|
ee51c5beb5
- Renamed /lib subfolders to lowercase
|
12 years ago |
alexvins
|
f686edc1b8
Cleanup
|
12 years ago |
alexvins
|
2eb8263e51
Basic Configuration for bonus types
|
12 years ago |
alexvins
|
ceea466f54
[refactor] spell handling
|
12 years ago |
mateuszb
|
86dc9386d6
* refactoring, including a generic solution for IDs
|
12 years ago |
alexvins
|
a9d458c8f4
few more refactorings
|
12 years ago |
alexvins
|
b376ac8568
refactor map loading, few small tweaks
|
12 years ago |
alexvins
|
53b684180d
[refactor]
|
12 years ago |
alexvins
|
68e91ada1c
[refactor]
|
12 years ago |
beegee1
|
0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
|
12 years ago |
Ivan Savenko
|
94c55e2632
- string ID's for spells (not configurable due to hardcode)
|
13 years ago |
Ivan Savenko
|
c9dd80ea6d
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
|
13 years ago |
DjWarmonger
|
a7cea94247
- Hopefully fixed #1103
|
13 years ago |