|  Ivan Savenko | 1b4c5be4de
							
							Implemented proper rendering order generation for battlefield objects | 2 years ago | 
				
					
						|  Ivan Savenko | 2442d38b9a
							
							Fix ranged attack animations | 2 years ago | 
				
					
						|  Ivan Savenko | 5094fab4d9
							
							Refactoring of spell animations, multiple fixes for spell visuals | 2 years ago | 
				
					
						|  Ivan Savenko | 6f6d350228
							
							Formatting cleanup | 2 years ago | 
				
					
						|  Ivan Savenko | 055824654e
							
							(partially) fix catapult explosion effect | 2 years ago | 
				
					
						|  Ivan Savenko | 35576834c9
							
							Fixing sieges, part 1 | 2 years ago | 
				
					
						|  Ivan Savenko | b5d1cb4996
							
							Fixes for projectile playback. TODO: check catapult projectile | 2 years ago | 
				
					
						|  Ivan Savenko | 4f91b062db
							
							Refactoring of projectile controller | 2 years ago | 
				
					
						|  Ivan Savenko | 6b3beb05e5
							
							BattleInt split is finished, start of refactoring: | 2 years ago | 
				
					
						|  Ivan Savenko | b01737daf2
							
							Moved stacks & animations handling into a separate class | 2 years ago | 
				
					
						|  Ivan Savenko | a65dd0726d
							
							Separated siege-related part of BattleInterface into separate class | 2 years ago | 
				
					
						|  Ivan Savenko | bd1b2e4977
							
							Battle Interface refactoring: separated projectile handling into a | 2 years ago |