Michał W. Urbańczyk
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1c7aad6a50
Improved handling buildings with mode "auto":
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12 lat temu |
Ivan Savenko
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dca8e9fa6f
- removed access to one wog file
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12 lat temu |
beegee1
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56534bc3fb
- Bug fix to previous commit
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12 lat temu |
beegee1
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5328beb8e7
- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
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12 lat temu |
Michał W. Urbańczyk
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c920f29c45
More missing serialization items.
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12 lat temu |
Michał W. Urbańczyk
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096e1230ce
That needs to be serialized.
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12 lat temu |
Michał W. Urbańczyk
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c85829a00c
* creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264
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12 lat temu |
Michał W. Urbańczyk
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fc6e72dc75
* Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast.
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12 lat temu |
Michał W. Urbańczyk
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be7c2bd07f
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
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12 lat temu |
Michał W. Urbańczyk
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f95e6c233b
It is possible to set on visit query that object is to be removed after visit is over.
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12 lat temu |
beegee1
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42c2c29976
- Added support for RMG templates(subset of OH3) - Added template "Small Ring" for testing
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12 lat temu |
Michał W. Urbańczyk
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0eb19dc16d
WoG map version is 0x33, not 33.
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12 lat temu |
Michał W. Urbańczyk
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5c2473d436
Support for saving/loading in player interfaces, including VCAI.
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12 lat temu |
Michał W. Urbańczyk
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5de00c752c
VC project updated.
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12 lat temu |
Ivan Savenko
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b3bbe27089
- ignore wog maps if wog is not present
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12 lat temu |
Ivan Savenko
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8be801a6dc
- CMappedFileLoader class to remap WoG files to h3 names
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12 lat temu |
beegee1
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298f862d86
- Implemented updating additional terrain types fully(including 2 special cases)
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12 lat temu |
stopiccot
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da659a4924
tiny fix in OS X cmake files
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12 lat temu |
beegee1
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3358a8efec
- Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required
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12 lat temu |
Ivan Savenko
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b20f8fd3d4
- fixed uninitialized access into modHander
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12 lat temu |
beegee1
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9776fa9f18
- Added the last two missing patterns
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12 lat temu |
DjWarmonger
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a7ed3ee3d0
Fixed #987
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12 lat temu |
DjWarmonger
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32c87f532f
- Added missing abilities for devil & ghost dragon
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12 lat temu |
beegee1
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0f7d175896
- Fixed all unit test failures and a few more bugs - Simplified view generation algorithm
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12 lat temu |
Ivan Savenko
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ecb644fce4
- fix to last commit
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12 lat temu |
Ivan Savenko
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8297102350
- some groundwork for wog optionality
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12 lat temu |
beegee1
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23f7be2a54
- Fixed a few bugs related to the terrain view generation - Updated CMakeLists in /test(copy resources if no source files has been changed too)
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12 lat temu |
Ivan Savenko
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8273f323b1
- it is possible to edit data of another mod or H3 data via mods
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12 lat temu |
Michał W. Urbańczyk
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be6aff5173
VC11 compile fix.
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12 lat temu |
DjWarmonger
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57ea1ed1b8
Fixed crash at month of double population.
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12 lat temu |