Commit History

Author SHA1 Message Date
  Xilmi 347efa98a0 Introduced new priority-tiers for handling attacking and gathering near enemies that are really far away 10 months ago
  Xilmi 5979f53a26 Upgrade priority 1 year ago
  Xilmi d93c6211da Road exploration 1 year ago
  Xilmi 20f7751e16 Weekend-decisions 1 year ago
  Xilmi 90d72a4458 Chase & FFA-changes 1 year ago
  Xilmi 22222f0fba Priorization-improvements 1 year ago
  Xilmi df119370c7 Exploration 1 year ago
  Xilmi 5488a0a29c Removed the "GATHER"-priorityTier 1 year ago
  Xilmi db16a9d234 A bit of clean-up for merge 1 year ago
  Xilmi 09badeb5be Enum for PriorityTiers 1 year ago
  Xilmi 05d948b582 Priorities 1 year ago
  Xilmi b92862c04d New priorities 1 year ago
  Xilmi 8ad6d712c0 lowered aggression 1 year ago
  Xilmi b7e4219fde More purposeful defending 1 year ago
  Xilmi 958aeb3a60 AI improvements 1 year ago
  Xilmi e374f24016 complete Building-costs as evaluation-context 1 year ago
  Xilmi fbe1e171fe Merge remote-tracking branch 'upstream/develop' into develop 1 year ago
  Xilmi 4a552d411c Decisionmaking-changes 1 year ago
  Xilmi d878d0ce18 Avoid being killed 1 year ago
  Xilmi 92bed2305e priority-tiers 1 year ago
  Andrii Danylchenko 1be36e1ad4 NKAI: rewardables 1 year ago
  Alexander Wilms 7d925b3689 Fix typo: Preasure -> Pressure 1 year ago
  Ivan Savenko fd01a25352 Implemented basic version of configurable Witch Hut 2 years ago
  Andrii Danylchenko ebe155fa95 NKAI: mana recovery 2 years ago
  Alexander Wilms 6c15e5b426 Add include path of a more recent version of fuzzylite, which is required to build it with gcc 12.2.0 2 years ago
  Andrii Danylchenko 6ba74f02bc NKAI: playing around with defence 2 years ago
  Andrii Danylchenko b19ac01bf9 Fuzzy rework, added more defence and gather army routines 2 years ago
  Andrii Danylchenko b1ca663eb6 Fuzzy rework 2 years ago
  Andrii Danylchenko 8b0c7b6601 NKAI improve defence and some fixes 2 years ago
  Andrii Danylchenko eeea01d778 NKAI: namespace 3 years ago