提交历史

作者 SHA1 备注 提交日期
  DjWarmonger 1cf99f7be1 - Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster. 13 年之前
  Michał W. Urbańczyk 49c5f70551 Fixed #1112/#1114. 13 年之前
  Michał W. Urbańczyk dec3f9afd9 #1083 should be fixed. 13 年之前
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 年之前
  Ivan Savenko 99dcb73a72 - filesystem.json files for wog and vcmi data 13 年之前
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 年之前
  Michał W. Urbańczyk d961ec0507 * Fixed crash on casting spells. 13 年之前
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 年之前
  Michał W. Urbańczyk 5a157290d9 Fixed crash occurring after casting Armageddon and killing all stacks. 13 年之前
  Michał W. Urbańczyk 6530e7a1e1 * servers will not allow using out-of-range slots ( #1061 ) 13 年之前
  Michał W. Urbańczyk 38b6435ee4 Shackles of War implementation uses bonus system propagation instead of looking into enemy hero. Silences some warnings. 13 年之前
  Michał W. Urbańczyk 0b85cfaf78 Fix for #1058. 13 年之前
  Michał W. Urbańczyk 830d94064e Fixed #1056, #1057 and #1058. 13 年之前
  Michał W. Urbańczyk a14f381d48 Fixed #1055 - hang when creature performed automatic (not controleld by player) action. 13 年之前
  Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. 13 年之前
  Ivan Savenko d5f29d134f - create temporary when INFINITE_DIST passed by reference. Should work with MSVC as well :) 13 年之前
  DjWarmonger 002844b376 Compile fix. Sorry, Ivan :P 13 年之前
  Ivan Savenko d69f4b7632 - build system update 13 年之前
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 年之前