Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations il y a 2 ans
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files il y a 2 ans
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations il y a 2 ans
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA il y a 2 ans
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates il y a 2 ans
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH il y a 2 ans
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h il y a 2 ans
  Konstantin P b472c89276 vcmi: make some CStack properties private il y a 2 ans
  Ivan Savenko fb739e7186 Merge beta -> develop il y a 2 ans
  Ivan Savenko 6df85be4b3 Fixed death animation of Efreeti killed by petrification attack il y a 2 ans
  Ivan Savenko e3ed728193 Merge pull request #1932 from rilian-la-te/proper-teleport il y a 2 ans
  Konstantin bc1aad3b26 vcmi: remove deprecated CStack::getCreature() il y a 2 ans
  Ivan Savenko 506c3d29bc Replaced vstd clamp with std version il y a 2 ans
  Konstantin 11b237a23c vcmi: massive refactoring v1 il y a 2 ans
  Konstantin e0715a76c8 vcmi: reduce CStack usage a little bit il y a 2 ans
  Ivan Savenko 307065a633 Merge beta into develop il y a 2 ans
  Konstantin 7543fdf787 vcmi: add reverse effect animation type il y a 2 ans
  Ivan Savenko fd3f80e860 Fix game hang on invalid shooter animation config il y a 2 ans
  Ivan Savenko 2864a04bda Minor refactoring il y a 2 ans
  Ivan Savenko 31b718898a Fix playback of shooter animations at max speed il y a 2 ans
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations il y a 2 ans
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings il y a 2 ans
  Ivan Savenko 0e8ee929df Renamed CCursorHandler -> CursorHandler il y a 2 ans
  Ivan Savenko a25214ae71 Fixes graphical artifacts on toggling stack queue visibility il y a 2 ans
  Ivan Savenko 6b2490903d Fix casting of massive spells by creatures il y a 2 ans
  Ivan Savenko d8c4209ded Movement animation is now more smooth at high animation speeds il y a 2 ans
  Ivan Savenko ae3f6c5e79 Renamed PointEffectAnimation -> EffectAnimation il y a 2 ans
  Ivan Savenko 5b41ced427 Removed sound playback from PointEffectAnimation il y a 2 ans
  Ivan Savenko 4b3d93f378 Minor cleanup il y a 2 ans
  Ivan Savenko 8b207fae63 ECreatureAnimType enum -> enum class il y a 2 ans