Tomasz Zieliński
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20176521eb
Actually revert this change, it's not better.
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1 year ago |
Tomasz Zieliński
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4d13c3b94f
Final fixes and tweaks
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1 year ago |
Tomasz Zieliński
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186b6629c7
Do not hide roads behind objects
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1 year ago |
Tomasz Zieliński
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acab1d38cf
Build fix
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1 year ago |
Tomasz Zieliński
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67447acd0e
First implementation that works
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1 year ago |
Tomasz Zieliński
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4d948e8c6d
Also, this
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1 year ago |
Tomasz Zieliński
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d8c93cb222
Protect every access to zone tiles with a mutex
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1 year ago |
Tomasz Zieliński
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8f1638f78a
Try to not route roads through passable objects
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1 year ago |
Ivan Savenko
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e67e4430ba
Removed most of non-const static fields in lib. Reduced header includes.
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1 year ago |
Alexander Wilms
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cca08e29da
Remove duplicate semicolons
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1 year ago |
Tomasz Zieliński
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f17d8babc5
Do not route road through the Corpse
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1 year ago |
Alexander Wilms
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2b21001743
lib/rmg/RoadPlacer.cpp: Remove "e" from this "throw" statement to rethrow the original exception.
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2 years ago |
Ivan Savenko
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f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
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2 years ago |
Tomasz Zieliński
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c089e55893
Fix placing road inside underground rock
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2 years ago |
Ivan Savenko
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62fddca21e
Split massive CModHandler class/file into multiple parts:
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2 years ago |
Tomasz Zieliński
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1762df2b77
Formatting
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2 years ago |
Tomasz Zieliński
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8bfa34e97b
Allow routing road behind objects not visitable from top if that's absolutely neccessary.
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2 years ago |
Tomasz Zieliński
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730b36612c
Respect GUI settings for roads. By default, all road types are enabled.
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2 years ago |
Tomasz Zieliński
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1cad64c470
Move road flag to placeObject() method
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2 years ago |
Tomasz Zieliński
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8ef25155df
Remove dependencies of surface and underground zones
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2 years ago |
Ivan Savenko
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acac42291e
Remove excessive CMap.h includes
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2 years ago |
Tomasz Zieliński
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15b254fded
Give every Zone its own RNG
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2 years ago |
Tomasz Zieliński
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cf0515dcd3
Moved Modificators to separate folder
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2 years ago |