Commit History

Author SHA1 Message Date
  Tomasz Zieliński 20176521eb Actually revert this change, it's not better. 1 year ago
  Tomasz Zieliński 4d13c3b94f Final fixes and tweaks 1 year ago
  Tomasz Zieliński 186b6629c7 Do not hide roads behind objects 1 year ago
  Tomasz Zieliński acab1d38cf Build fix 1 year ago
  Tomasz Zieliński 67447acd0e First implementation that works 1 year ago
  Tomasz Zieliński 4d948e8c6d Also, this 1 year ago
  Tomasz Zieliński d8c93cb222 Protect every access to zone tiles with a mutex 1 year ago
  Tomasz Zieliński 8f1638f78a Try to not route roads through passable objects 1 year ago
  Ivan Savenko e67e4430ba Removed most of non-const static fields in lib. Reduced header includes. 1 year ago
  Alexander Wilms cca08e29da Remove duplicate semicolons 1 year ago
  Tomasz Zieliński f17d8babc5 Do not route road through the Corpse 1 year ago
  Alexander Wilms 2b21001743 lib/rmg/RoadPlacer.cpp: Remove "e" from this "throw" statement to rethrow the original exception. 2 years ago
  Ivan Savenko f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop 2 years ago
  Tomasz Zieliński c089e55893 Fix placing road inside underground rock 2 years ago
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: 2 years ago
  Tomasz Zieliński 1762df2b77 Formatting 2 years ago
  Tomasz Zieliński 8bfa34e97b Allow routing road behind objects not visitable from top if that's absolutely neccessary. 2 years ago
  Tomasz Zieliński 730b36612c Respect GUI settings for roads. By default, all road types are enabled. 2 years ago
  Tomasz Zieliński 1cad64c470 Move road flag to placeObject() method 2 years ago
  Tomasz Zieliński 8ef25155df Remove dependencies of surface and underground zones 2 years ago
  Ivan Savenko acac42291e Remove excessive CMap.h includes 2 years ago
  Tomasz Zieliński 15b254fded Give every Zone its own RNG 2 years ago
  Tomasz Zieliński cf0515dcd3 Moved Modificators to separate folder 2 years ago