|  Ivan Savenko | 1daf9d3a44
							
							Fix possible crash on hovering over inaccessible hexes on other side of | 4 months ago | 
				
					
						|  Ivan Savenko | bc4a1b06fc
							
							Fix crash on moving double-wide units in some obstacle configurations | 4 months ago | 
				
					
						|  Ivan Savenko | 298ec472bf
							
							Split BattleInterfaceClasses into smaller files | 4 months ago | 
				
					
						|  Ivan Savenko | 42317e7128
							
							Block attempts to attack unit behind obstacle in UI | 5 months ago | 
				
					
						|  Ivan Savenko | 797f8f06a6
							
							Allow moving double-wide unit 1 tile backwards | 5 months ago | 
				
					
						|  Ivan Savenko | 35644da2b7
							
							Reogranize callback-related classes on 1 file = 1 class basis | 5 months ago | 
				
					
						|  Ivan Savenko | 156de5b17e
							
							Added GameInstance class | 8 months ago | 
				
					
						|  Ivan Savenko | ffd37a8fa8
							
							Removed CGI in favor of VLC. Map handle is for now global variable | 8 months ago | 
				
					
						|  Ivan Savenko | f657e85305
							
							Integrated CClientState into GameEngine class | 8 months ago | 
				
					
						|  Ivan Savenko | cacceda950
							
							Renamed CGuiHandler to GameEngine | 8 months ago | 
				
					
						|  Ivan Savenko | 2362c6da21
							
							Fixes for multiple new issues from Sonar | 8 months ago | 
				
					
						|  Ivan Savenko | d586d4ea89
							
							Do not highlight unavailable columns of hexes on battlefield | 8 months ago | 
				
					
						|  Ivan Savenko | 5ff9baf565
							
							Additional checks for potentially invalid hexes | 9 months ago | 
				
					
						|  Ivan Savenko | f858a6e04b
							
							Merge pull request #5266 from MichalZr6/battlefield | 9 months ago | 
				
					
						|  Ivan Savenko | 668bf63fc0
							
							Remove access to internal surface of Canvas | 9 months ago | 
				
					
						|  MichalZr6 | ecdd394bb1
							
							Use BattleHex as const ref wherever possible | 9 months ago | 
				
					
						|  MichalZr6 | dbe82b94f6
							
							Changes following review: | 9 months ago | 
				
					
						|  MichalZr6 | dad6437661
							
							Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. | 10 months ago | 
				
					
						|  MichalZr6 | ac8104d56d
							
							SonarCloud recomendations. | 10 months ago | 
				
					
						|  MichalZr6 | 7a8edff419
							
							minor fixes | 10 months ago | 
				
					
						|  MichalZr6 | 8c3a417527
							
							Cleanup | 11 months ago | 
				
					
						|  MichalZr6 | a99274d72e
							
							BattleHexArray - new container for BattleHexes | 1 year ago | 
				
					
						|  Ivan Savenko | 251155d913
							
							More robust management of body/shadow/overlay split | 11 months ago | 
				
					
						|  Dydzio | dc56047661
							
							Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup | 1 year ago | 
				
					
						|  Ivan Savenko | 5c11a10667
							
							Fix selection highlight in combat | 1 year ago | 
				
					
						|  Ivan Savenko | 748a3a1b64
							
							Fixed minimap generation when upscaled mode is used | 1 year ago | 
				
					
						|  Ivan Savenko | 9fba3d97f1
							
							Renamed & unified OBJECT_CONSTRUCTION macro set | 1 year ago | 
				
					
						|  Ivan Savenko | 1dec5e56a9
							
							Fix cursor shadow option in battles | 1 year ago | 
				
					
						|  Ivan Savenko | 4f8f217b49
							
							Moved range highlight transforms to config file | 1 year ago | 
				
					
						|  Ivan Savenko | 0d6ec0d224
							
							Reviewed usage of EBlitMode, now specified clearly in all cases | 1 year ago |