Commit History

Author SHA1 Message Date
  paracelsus 1e0f473761 New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D) 12 years ago
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 years ago
  Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp 12 years ago
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain 12 years ago
  mateuszb 8a8eecd063 * refactoring 12 years ago
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 years ago
  mateuszb f1c78e3260 * creature ID refactoring 12 years ago
  Michał W. Urbańczyk 124d732171 * fixed race condition crash 12 years ago
  Ivan Savenko 96cc88ba91 - removed autotools files from ERM 13 years ago
  Ivan Savenko 4e0881f689 - fixed #1167 13 years ago
  Ivan Savenko e3231db1c9 - primaryResource and warMachine now use string ID 13 years ago
  Ivan Savenko 85a23e298c - generic string ID -> numeric ID resolution system 13 years ago
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 years ago
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler 13 years ago
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 years ago
  Ivan Savenko db10f512d5 - game won't crash on missing dwellings (instead random one will generated) 13 years ago
  Ivan Savenko 3542bfdc63 - fixed #1128 #1127 #1121 #1119 13 years ago
  mateuszb 6a81c8b1af * campaign against magic numbers 13 years ago
  Ivan Savenko 8f936cd34d - added battleAI to CMake, compile fixes 13 years ago
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 years ago
  Ivan Savenko 44cc848edc first part of town configuration: 13 years ago
  DjWarmonger 31f82cade0 - Removed integer parameters from CCreature, all stats are now handled by Bonus System Only 13 years ago
  Ivan Savenko 9cbc1f1058 - merged basicCreatures and upgradedCreatures into single array 13 years ago
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base 13 years ago
  Ivan Savenko 13de841e10 - minor tweaks to quest window 13 years ago
  Ivan Savenko 55c78e9f16 - ComponentBox usage in 2 windows: levelup and build screen 13 years ago
  Ivan Savenko 8c6965c5ee - shadows for CWindowObject-based windows 13 years ago
  Ivan Savenko 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based 13 years ago
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window 13 years ago
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. 13 years ago