Henning Koehler
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6ddcb079a4
Enabled new secondary skills to be created (#438)
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7 years ago |
Henning Koehler
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9850e7254e
updated serialization version to 781
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7 years ago |
Henning Koehler
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6037c19b9a
removed specialtyDeprecated from CGHeroInstance; improved savegame compatibility
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8 years ago |
Henning Koehler
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a002df399e
updated json loading and schema to fit new specialty format
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8 years ago |
Henning Koehler
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c31950612c
convert spec format in afterLoadFinalization
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8 years ago |
Henning Koehler
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ef7900d0a2
added support for older saves (fails)
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8 years ago |
Henning Koehler
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3e0022be27
added support for new specialty json format; old format is converted to bonuses with updaters
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8 years ago |
ArseniyShestakov
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9d9c026c85
Code style: serialize everything on own lines for easier debugging (#357)
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8 years ago |
Arseniy Shestakov
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2da3d8a563
Code style: remove senseless comments
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8 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
AlexVinS
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153af6e07b
cleanup
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9 years ago |
AlexVinS
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a4b6d34ebe
Advance map header serialization
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9 years ago |
AlexVinS
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53b5587c2e
Advance map header serialization
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9 years ago |
AlexVinS
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483276b128
Merge fixes
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9 years ago |
AlexVinS
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f33bcee84c
post-merge fixes
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10 years ago |
AlexVinS
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6f203fb7e2
Save string identifiers for all game objects
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10 years ago |
Vadim Markovtsev
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e4b1ef1405
Add "override" to virtual overriden methods
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10 years ago |
beegee1
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1d57b75bc5
- random number generation refactoring
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11 years ago |
Michał W. Urbańczyk
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4674e8e3d8
Initializing CHeroClass::commander.
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12 years ago |
Ivan Savenko
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7d7e65a316
changes in hero class format:
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12 years ago |
Ivan Savenko
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3d3f93275d
Multiple minor fixes:
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12 years ago |
Ivan Savenko
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c4716d0a9a
- reordered files in cmake so files with long compile times will be
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12 years ago |
DjWarmonger
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39f9069ed9
Implemented deterministic secondary skills, #1166.
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12 years ago |
Michał W. Urbańczyk
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c920f29c45
More missing serialization items.
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12 years ago |
Michał W. Urbańczyk
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be7c2bd07f
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
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12 years ago |
Ivan Savenko
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c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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12 years ago |
Ivan Savenko
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5082dafd62
- h3 hero classes and artifacts can be modified via json
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12 years ago |
Ivan Savenko
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b4e54f76ea
- split heroes.json in manner similar to creatures\factions
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12 years ago |
Ivan Savenko
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f306d7bb70
some changes towards editing H3 objects via mods. Should be stable, report if not.
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12 years ago |
mateuszb
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9c1a117c1c
* refactoring
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12 years ago |