Ivan Savenko
|
2018fc09a4
- fullscreen config option will take effect immediately
|
13 years ago |
Michał W. Urbańczyk
|
e4dc00abac
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
|
13 years ago |
Michał W. Urbańczyk
|
1abf089bc7
Missed fixed for #858 (TortoiseSVN tricked me...)
|
13 years ago |
Ivan Savenko
|
0c3e88226f
- (linux) replaced Genius with VCAI
|
13 years ago |
Ivan Savenko
|
86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
|
13 years ago |
Michał W. Urbańczyk
|
046e54563c
* fixed project files for RD configuration
|
14 years ago |
beegee1
|
156aa6e4d9
* Updated class - file - handling
|
14 years ago |
beegee1
|
2f5d6f2684
* CHexField renamed to CBattleHex
|
14 years ago |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
|
14 years ago |
Ivan Savenko
|
0f2e00c780
-(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory
|
14 years ago |
Frank Zago
|
1f9e97005f
When changing resolution, both screen? and res? must be set. Fixes #813.
|
14 years ago |
Frank Zago
|
6dd9d416b4
Fixed #812.
|
14 years ago |
Frank Zago
|
c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
|
14 years ago |
Frank Zago
|
4cad2f4587
Cache the selected graphic resolution instead of looking it up many times.
|
14 years ago |
Ivan Savenko
|
8054c85091
- some work on sound and music players:
|
14 years ago |
Michał W. Urbańczyk
|
a043bfa44a
* Reinstated music player. Added terrain music. To MSVC users: you need the recently uploaded libraries pack for this to work! [ http://download.vcmi.eu/msvc-pack.7z ]
|
14 years ago |
Michał W. Urbańczyk
|
05f166f751
Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle.
|
14 years ago |
beegee1
|
55e7959fd9
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
|
14 years ago |
Michał W. Urbańczyk
|
d88b6b1bb3
Interactive mode for ERM interpreter.
|
14 years ago |
Michał W. Urbańczyk
|
580c4e4c9b
ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
|
14 years ago |
Michał W. Urbańczyk
|
9775f88045
Version bump.
|
14 years ago |
Michał W. Urbańczyk
|
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
|
14 years ago |
beegee1
|
66b708c168
* PreGame interface gets now redrawn every frame.
|
14 years ago |
beegee1
|
157002fe68
Better implementation of the framerate manager, FPS timer added, minor improvements
|
14 years ago |
Ivan Savenko
|
c6f1d87ede
- fix for #95 and #602
|
14 years ago |
Ivan Savenko
|
7209f158a1
- gcc/Linux fixes
|
14 years ago |
Michał W. Urbańczyk
|
207e573001
Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file]
|
14 years ago |
Ivan Savenko
|
2ff07fa66a
- Next part of animation system:
|
14 years ago |
Michał W. Urbańczyk
|
ed07cfe073
Configurable duels.
|
14 years ago |
Michał W. Urbańczyk
|
a940daba5e
A handful of fixes for artifacts, minor for for battles.
|
14 years ago |