Ivan Savenko
|
214fc19e74
CIntObject now receives mouse position as point instead of SDL event
|
2 years ago |
Ivan Savenko
|
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
|
2 years ago |
Ivan Savenko
|
0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
|
2 years ago |
Ivan Savenko
|
9c3030603d
Removed most SDL includes from headers, removed SDL int's
|
2 years ago |
Ivan Savenko
|
e14290fde0
Removed loading of images from file into SDL_Surface
|
2 years ago |
Ivan Savenko
|
e35a669eeb
Refactoring of CPicture class to improve encapsulation
|
2 years ago |
Ivan Savenko
|
42df5626d9
Added Color class to replace SDL_Color
|
2 years ago |
Ivan Savenko
|
3acee297be
CShowableAnim is now time-based with timing matching H3
|
2 years ago |
Ivan Savenko
|
50a0fc4fb2
Removed pointer to current SDL_Event from GuiHandler
|
2 years ago |
Ivan Savenko
|
ee7a573cb8
Refactoring of SDL API usage:
|
2 years ago |
Ivan Savenko
|
05a1d7c6e3
All text for factions/towns/building are passed through translator
|
2 years ago |
Ivan Savenko
|
d2b837b116
All creature-related texts go through translator
|
2 years ago |
Ivan Savenko
|
fa6f7513e8
All heroes-related strings are passed through translator
|
2 years ago |
Ivan Savenko
|
5da407e822
All spell texts are now passed through translator
|
2 years ago |
Andrii Danylchenko
|
33f92bc4b1
Merge pull request #1438 from dydzio0614/build-speed-adjust
|
2 years ago |
Dydzio
|
c3b254a815
Enum value can be used here as well
|
2 years ago |
Dydzio
|
54e499f5e7
Minor refactoring from code review
|
2 years ago |
Dydzio
|
7dd7f4af54
Change to time-based frame counting, easier than I though
|
2 years ago |
Dydzio
|
6572f5697e
Fix wrong rendering of castle shipyard
|
2 years ago |
Dydzio
|
cbddf2d8fb
Adjust newly built building appearance and outline blinking speed
|
2 years ago |
Ivan Savenko
|
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
|
2 years ago |
Ivan Savenko
|
d83eedb8dd
Fixes #1378 - do not auto-set key color - image might not have one
|
2 years ago |
Ivan Savenko
|
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
|
2 years ago |
Ivan Savenko
|
d29c9d6445
Fortify CLabel interface to prevent unchecked access
|
2 years ago |
Ivan Savenko
|
ac839ad26a
Changes to rest of the code according to review:
|
2 years ago |
Ivan Savenko
|
495e0b3657
Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
|
2 years ago |
Ivan Savenko
|
a512e0d58f
Fixed ugly solid-white status bars in pregame, removed operator* from
|
2 years ago |
SoundSSGood
|
909dcb82fa
use ArtifactID
|
2 years ago |
Ivan Savenko
|
0cae259f53
Most of rendering in BattleInt is done via canvas
|
2 years ago |
Ivan Savenko
|
7a6ad671ab
Separated battle control panel into new class, refactoring of
|
2 years ago |