Ivan Savenko
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495e0b3657
Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
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3 years ago |
Ivan Savenko
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5094fab4d9
Refactoring of spell animations, multiple fixes for spell visuals
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3 years ago |
Ivan Savenko
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178cd0226f
Show town-specific tower icon in battle queue, if such icon exists
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3 years ago |
Ivan Savenko
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7c4e04c1ec
Refactoring/cleanup of classes in CBattleAnimations.cpp
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3 years ago |
Ivan Savenko
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e76cd1b6a7
Bugfixing: fix crashes on battle start & most noticeable glitches
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3 years ago |
Ivan Savenko
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0cae259f53
Most of rendering in BattleInt is done via canvas
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3 years ago |
Ivan Savenko
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6b3beb05e5
BattleInt split is finished, start of refactoring:
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3 years ago |
Ivan Savenko
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cb6fe1eedf
Moved battle effects into a new class
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3 years ago |
Ivan Savenko
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02fe0425c7
Moved battle actions handling into a separate class
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3 years ago |
Ivan Savenko
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b01737daf2
Moved stacks & animations handling into a separate class
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3 years ago |
Ivan Savenko
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7a6ad671ab
Separated battle control panel into new class, refactoring of
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3 years ago |
Ivan Savenko
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3c5858f01e
Separated battlefield background&hexes handling into a new class
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3 years ago |
Ivan Savenko
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9c2a6dc9fc
moved battle obstacle handling into separate class
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3 years ago |
Ivan Savenko
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a65dd0726d
Separated siege-related part of BattleInterface into separate class
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3 years ago |
Ivan Savenko
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bd1b2e4977
Battle Interface refactoring: separated projectile handling into a
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3 years ago |
Ivan Savenko
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6678a747bb
Implemented ray-like projectiles for shooters
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3 years ago |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
Evgeniy Meshcheryakov
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ff00747ecf
Fixed 3206 Bugged 'Start Walking' animation
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3 years ago |
AlexVinS
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483a4689ce
Fixes for code review issues
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4 years ago |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
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7 years ago |
Dydzio
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e50efdc279
Creature spellcast refactor (#569)
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6 years ago |
Dydzio
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68992fbbb8
Minor fix
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6 years ago |
Dydzio
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262057ad1c
Battle action start on client after intro sound
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6 years ago |
Alexander Shishkin
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75f8c8b29a
Gui cleanup4 (#446)
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7 years ago |
Alexander Shishkin
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5c09f751b3
Gui cleanup3 - UI refactoring to use smart pointers (#440)
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7 years ago |
AlexVinS
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0b70baa95e
Spells configuration version 2 (effect-based)
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8 years ago |
AlexVinS
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891eb5771a
Use hero battle victory and failure animations
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8 years ago |
AlexVinS
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270e1b75ce
Support for creature 2-hex attack, alternate death and cast animation types
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8 years ago |
AlexVinS
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3bbff27127
Wiped CDefEssential
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8 years ago |
AlexVinS
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6cd0dd9843
Use CAnimation for creature projectiles
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8 years ago |