Commit History

Author SHA1 Message Date
  Ivan Savenko 495e0b3657 Merge remote-tracking branch 'vcmi/develop' into battleint_refactor 3 years ago
  Ivan Savenko 5094fab4d9 Refactoring of spell animations, multiple fixes for spell visuals 3 years ago
  Ivan Savenko 178cd0226f Show town-specific tower icon in battle queue, if such icon exists 3 years ago
  Ivan Savenko 7c4e04c1ec Refactoring/cleanup of classes in CBattleAnimations.cpp 3 years ago
  Ivan Savenko e76cd1b6a7 Bugfixing: fix crashes on battle start & most noticeable glitches 3 years ago
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas 3 years ago
  Ivan Savenko 6b3beb05e5 BattleInt split is finished, start of refactoring: 3 years ago
  Ivan Savenko cb6fe1eedf Moved battle effects into a new class 3 years ago
  Ivan Savenko 02fe0425c7 Moved battle actions handling into a separate class 3 years ago
  Ivan Savenko b01737daf2 Moved stacks & animations handling into a separate class 3 years ago
  Ivan Savenko 7a6ad671ab Separated battle control panel into new class, refactoring of 3 years ago
  Ivan Savenko 3c5858f01e Separated battlefield background&hexes handling into a new class 3 years ago
  Ivan Savenko 9c2a6dc9fc moved battle obstacle handling into separate class 3 years ago
  Ivan Savenko a65dd0726d Separated siege-related part of BattleInterface into separate class 3 years ago
  Ivan Savenko bd1b2e4977 Battle Interface refactoring: separated projectile handling into a 3 years ago
  Ivan Savenko 6678a747bb Implemented ray-like projectiles for shooters 3 years ago
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
  Evgeniy Meshcheryakov ff00747ecf Fixed 3206 Bugged 'Start Walking' animation 3 years ago
  AlexVinS 483a4689ce Fixes for code review issues 4 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
  Dydzio e50efdc279 Creature spellcast refactor (#569) 6 years ago
  Dydzio 68992fbbb8 Minor fix 6 years ago
  Dydzio 262057ad1c Battle action start on client after intro sound 6 years ago
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) 7 years ago
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) 7 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago
  AlexVinS 891eb5771a Use hero battle victory and failure animations 8 years ago
  AlexVinS 270e1b75ce Support for creature 2-hex attack, alternate death and cast animation types 8 years ago
  AlexVinS 3bbff27127 Wiped CDefEssential 8 years ago
  AlexVinS 6cd0dd9843 Use CAnimation for creature projectiles 8 years ago