História revízii

Autor SHA1 Správa Dátum
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 6 mesiacov pred
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 10 mesiacov pred
  Andrii Danylchenko f9442208da BattleAI: avoid standing in moat 1 rok pred
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 rok pred
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions 1 rok pred
  Ivan Savenko 4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr 1 rok pred
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 rokov pred
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier 2 rokov pred
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 rokov pred
  Andrii Danylchenko ebf4854801 Battle AI: add some comments + refactoring 3 rokov pred
  Andrii Danylchenko 601ced3749 BattleAI: rework movement when no targtes 3 rokov pred
  Victor Luchits be10694b73 Some changes to make the battle AI smarter 6 rokov pred
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 rokov pred
  FeniksFire 3de891b4b4 Moving/dividing classes from BattleState to separate files. 8 rokov pred
  AlexVinS b7b488b445 [c::b] BattleAI project updated, fixed paths 9 rokov pred
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. 9 rokov pred