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Hero3
/
vcmi
mirror of
https://github.com/vcmi/vcmi.git
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Branches
Tags
OpenGL
aab-workflow-fix
bot/qt-translation-refresh/develop
ci-macos-arm
ci_fix
codeStyle/uncrustify
copilot/fix-24506172-d6b5-4663-a72f-b45f28f51848
coverity_scan
deprecate_fight_value
develop
dydzio0614-patch-1
enet
experiments2
features/battle-ml
googleplay
master
new-victory-loss-conditions
programmingChallenge
refactoring/fow
serializerTweaks
signing
test_fix
town_hints
update_prebuilts
1.6.8
1.6.7
1.6.6
1.6.5
1.6.4
1.6.3
1.6.2
1.6.1
1.6.0
1.5.7
1.5.6
1.5.5
1.5.4
1.5.3
1.5.2
1.5.1
1.5.0
1.4.5
1.4.4
1.4.3
1.4.2
1.4.1
1.4.0
1.3.2
1.3.1
1.3.0
1.2.1
1.2.0
1.1.1
1.1.0
0.99.last
1.0.0
0.99
0.98
0.97
VCMI
0.96
0.95b
0.95
0.94
0.93
0.92
0.91
0.9
0.89
0.88
0.86
0.85
0.84
0.83
0.82
0.81
0.8
0.75
0.74
0.73
0.72
0.71
0.7
0.64
0.63
0.62
0.61
0.6
0.55
0.54
0.53
0.52
0.51
0.5
Commit History
Find
Author
SHA1
Message
Date
Tomasz Zieliński
8ef25155df
Remove dependencies of surface and underground zones
2 years ago
Tomasz Zieliński
1bb2b5b571
+ Maintain clear perimeter of a treasure pile.
2 years ago
Tomasz Zieliński
cd9bd491e0
Add option for single-thread generation. Still doesn't guarantee excactly identical maps :?
2 years ago
Tomasz Zieliński
15b254fded
Give every Zone its own RNG
2 years ago
Tomasz Zieliński
cf0515dcd3
Moved Modificators to separate folder
2 years ago