Commit History

Autor SHA1 Mensaxe Data
  Karol 3f720901ec Minor fixes. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 1657f124e1 - Compile fixes for MVS %!s(int64=12) %!d(string=hai) anos
  beegee1 e01ef8e36a - Fixed mantis #1576 (doesn't hang game) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 8ffd482324 - gcc compile fix %!s(int64=12) %!d(string=hai) anos
  mateuszb 25663ce7af * fixed vector<bool> serialization %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: %!s(int64=13) %!d(string=hai) anos
  beegee1 156aa6e4d9 * Updated class - file - handling %!s(int64=14) %!d(string=hai) anos