Commit History

Autor SHA1 Mensaxe Data
  AlexVinS dad0569bc7 Relaxed cast requirements for Quicksand %!s(int64=9) %!d(string=hai) anos
  AlexVinS cd5c0b3297 Style tweaks. %!s(int64=9) %!d(string=hai) anos
  AlexVinS f124db9f61 Get rid of Bonus::sourceSpell() %!s(int64=9) %!d(string=hai) anos
  AlexVinS f6bfba0ced Unified Dispell-related bonus selectors %!s(int64=9) %!d(string=hai) anos
  AlexVinS 2f7e10a06f Use range limit selector when modifying bonus lists and checking for spell bonuses %!s(int64=9) %!d(string=hai) anos
  AlexVinS 8aa31f4073 Fixed http://bugs.vcmi.eu/view.php?id=2529 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 688dc4c189 tweaks %!s(int64=9) %!d(string=hai) anos
  AlexVinS d195bfb62d Possibly fixed http://bugs.vcmi.eu/view.php?id=2291 %!s(int64=9) %!d(string=hai) anos
  AlexVinS fed26e1ac9 Merge remote-tracking branch 'remotes/vmarkovtsev/BonusList-shared_ptr' into develop %!s(int64=9) %!d(string=hai) anos
  AlexVinS 7ce33bc07a Dispell fixes %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList %!s(int64=9) %!d(string=hai) anos
  AlexVinS e91a6d45e8 Probably fixed http://bugs.vcmi.eu/view.php?id=2523 %!s(int64=9) %!d(string=hai) anos
  AlexVinS a03419e7d9 Fixed http://bugs.vcmi.eu/view.php?id=2269 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 7874dffa7d fixed http://bugs.vcmi.eu/view.php?id=2282 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 849e3fc04e Fixed http://bugs.vcmi.eu/view.php?id=2506 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 7618e294c2 More fixes to not place obstacles on wall parts %!s(int64=9) %!d(string=hai) anos
  AlexVinS cffc4b2ab5 fixed patch obstacle placement inside walls %!s(int64=9) %!d(string=hai) anos
  AlexVinS bac0b026e5 Do not place obstacles on wall parts %!s(int64=9) %!d(string=hai) anos
  AlexVinS 374e30c972 Added a few safety checks %!s(int64=9) %!d(string=hai) anos
  AlexVinS 73c7b49eb7 Hide effectValue calculation inside BattleSpellCastParameters %!s(int64=9) %!d(string=hai) anos
  AlexVinS 505e53c17d Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 3fa62beb6d Do not allow to cast Cure if there is nothing to cure. %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov fe6c0cf89b Use RandomGeneratorUtil::randomShuffle for reproducible gameplay %!s(int64=9) %!d(string=hai) anos
  AlexVinS 5e0a9d7966 hackfix for commander spells %!s(int64=9) %!d(string=hai) anos
  AlexVinS 686cd00c68 Cleanup. %!s(int64=9) %!d(string=hai) anos
  AlexVinS f1d0bede11 Moved all affected stacks calculations to mechanics %!s(int64=9) %!d(string=hai) anos
  AlexVinS 18fc94d709 WIP on SpellCastContext %!s(int64=9) %!d(string=hai) anos
  AlexVinS 1d840a33a5 Started SpellCastContext rework %!s(int64=9) %!d(string=hai) anos
  AlexVinS 82ac035340 OO design for obstacle spells. %!s(int64=9) %!d(string=hai) anos
  AlexVinS f3b7fe947c Reworked spell target existence check. %!s(int64=9) %!d(string=hai) anos