Commit History

Autor SHA1 Mensaxe Data
  ArseniyShestakov 006fa6c6df Merge pull request #332 from FeniksFire/SmallBugFix %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  FeniksFire 43d324b561 Fix handling damage when stack wait in moat. %!s(int64=8) %!d(string=hai) anos
  AlexVinS 3d1a84875e Queries refactoring %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 2f305cc68d Remove code related to duel mode (#312) %!s(int64=8) %!d(string=hai) anos
  FeniksFire 4113bdab01 Moving some files from lib to the battle subdirectory. %!s(int64=8) %!d(string=hai) anos
  AlexVinS 0f5202689e Cumulative spell effects %!s(int64=9) %!d(string=hai) anos
  AlexVinS 0190c9804e formatting %!s(int64=8) %!d(string=hai) anos
  AlexVinS a31c28ec33 Unified war machine mechanics. %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 4b0f702e7e Add LeaveGame netpack and avoid replying on it and CloseServer %!s(int64=8) %!d(string=hai) anos
  AlexVinS 609c6f81bd Fixed a few CWE-457 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 86e33a4c45 [Refactoring] Unified SetResources NetPack API. %!s(int64=9) %!d(string=hai) anos
  AlexVinS dc39fb2d14 Removed useless CPack::type field. %!s(int64=9) %!d(string=hai) anos
  DjWarmonger 9db3bfcbf2 Merge pull request #212 from vcmi/refactoring/serialization2 %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev dccc25268c Fix the initial creature spells at battle start %!s(int64=9) %!d(string=hai) anos
  Ivan Savenko 5b76c3f4eb Rebase of codebase changes for refactored serializer %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 6fe5f2a7f6 Fix segfault / assertion failure during battle %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 7b7958c548 Cheat codes: add option to apply cheats on different players %!s(int64=9) %!d(string=hai) anos
  AlexVinS 23b7a803b6 cleanup %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c8bcb14d34 CCallbackBase: add CRandomGenerator to all callbacks %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 2ba3b20928 Multiple changes to RNG usage to both client and server %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov c550484613 Merge pull request #181 from vcmi/feature/drawbridgeMechanics %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c5cfc8467f Battles: change naming from drawbridge to gate for everything %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov fbb34b8d04 Battles: always update drawbridge state after battle state changed %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 57328bdc83 Battles: implement basic drawbridge mechanics %!s(int64=9) %!d(string=hai) anos
  AlexVinS ba017c443d Start from diff of pull request #124 from vcmi/issue/1372 %!s(int64=10) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 7189a12df2 removed few more includes from headers %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers %!s(int64=10) %!d(string=hai) anos