Commit History

Autor SHA1 Mensaxe Data
  Frank Zago 21f72c61b1 Created creature_backgrounds.json from cr_bgs.txt. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 81e50c9f2b Convert hero portraits config file to json. %!s(int64=14) %!d(string=hai) anos
  beegee1 cef16ccc74 * Fixed battle positions bugs: #174, #172, #400 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 617e1f962e New files for lib: %!s(int64=14) %!d(string=hai) anos
  beegee1 36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project %!s(int64=14) %!d(string=hai) anos
  mateuszb 5e0b0e49b2 * bug 392 fixed %!s(int64=14) %!d(string=hai) anos
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done %!s(int64=15) %!d(string=hai) anos
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 32ce20af15 Moving stack system to pointers, part #1 %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 9771dd12ff - changes in LodHandler: %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 4434a73651 #630, ofstream doesn't have constructor from std::string on older compilers. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 30ae49864a Workaround for the font issue. %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 8319e5e703 - town events implemented %!s(int64=15) %!d(string=hai) anos
  mateuszb 9c60629bcf * minor changes %!s(int64=15) %!d(string=hai) anos
  mateuszb 9445e5b184 * small refactoring %!s(int64=15) %!d(string=hai) anos
  mateuszb a7d3c5fbca * minor cleanups %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 8bda10b695 * Freelancer's Guild support (both town structure and adventure map object) %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 993036e4a1 New non battle stack class. (Base for future improved bonus system, stack exp / arts) %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk eec43d3c58 Version set to 0.80. (real, fixed release) %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk e6f31b7500 Compilation fixes for VC10. %!s(int64=15) %!d(string=hai) anos
  mateuszb 8637b021cc * (hopefully) full reading of h3c %!s(int64=15) %!d(string=hai) anos
  mateuszb d0bf334394 * reading of .h3c headers %!s(int64=15) %!d(string=hai) anos
  mateuszb 5fe80d89ef * warning fixed (use of an uninitialized variable) %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 3aefb896fe - Created config file for true type fonts (disabled by default) %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 3dbeaa5ef8 - Moved most of text output to original fonts %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 0f22ba0c0f - First part of kingdom overview window (not a 100% stable) %!s(int64=15) %!d(string=hai) anos