Commit History

Auteur SHA1 Bericht Datum
  DjWarmonger 22d26db694 Correct placement of non-overlapping objects. 11 jaren geleden
  DjWarmonger ced3d32f3f Scale dwelling / pandora with creatures value according to number of native zones. 11 jaren geleden
  DjWarmonger d942858ef9 Throw exception when there are not enough two-way monoliths available. 11 jaren geleden
  DjWarmonger 05c2a4e716 Better gravity-based algorithm. 11 jaren geleden
  DjWarmonger 5fb07ded38 Correct underground terrains. More improvements for connection placement. 11 jaren geleden
  DjWarmonger d4d3f1a568 More tweaks. 11 jaren geleden
  DjWarmonger ab748ae221 Somewhat better gate placement, attempt to add rocky tiles to underground zones. 11 jaren geleden
  DjWarmonger d118fbffe8 Correct placement of subterranean gates. 11 jaren geleden
  DjWarmonger bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. 11 jaren geleden
  DjWarmonger e51e2190fd Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 11 jaren geleden
  Ivan Savenko c605e2d10c Gcc compile & warning fixes 11 jaren geleden
  DjWarmonger 901188e2e1 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 11 jaren geleden
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects 11 jaren geleden
  DjWarmonger f84e25fa78 Somewhat better algorithm for paths, helps balance object distribution. 11 jaren geleden
  DjWarmonger aa54803c50 Refactoring, clearing logs. 11 jaren geleden
  DjWarmonger 236b3ec807 Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields. 11 jaren geleden
  DjWarmonger b3a39f4920 Misc improvements & tests. 11 jaren geleden
  Ivan Savenko b2e8c92383 Cleanup: 11 jaren geleden
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 jaren geleden
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 jaren geleden
  DjWarmonger 62e9f13b08 - Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426 11 jaren geleden
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 jaren geleden
  DjWarmonger 7db06e6bd0 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 11 jaren geleden
  DjWarmonger 7f31b7dddb - Zone guards will now match template settings. 11 jaren geleden
  DjWarmonger aee748d8d6 - Added monoliths between remote zones 11 jaren geleden
  AlexVinS f212c8221d [RMG]Fix gcc build, remove some unused variables 11 jaren geleden
  DjWarmonger 8e8b27087a Ground connections between adjacent zones. 11 jaren geleden
  DjWarmonger 8ab2a8df86 Zone borders. 11 jaren geleden
  DjWarmonger 8c24ea0bfb Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring. 11 jaren geleden
  beegee1 72b2e1b8fe - fixed bug when generating random map and adding player info data 11 jaren geleden