beegee1
							
						 | 
						
							
							
								22e119770a
							
							Fixed mantis #1645
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								9d0387140f
							
							- Fixed bug when the type id of the hero placeholder is the same as a already placed hero or prisoned hero
						 | 
						12 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								51e6961d08
							
							Compile fix for MVS.
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0c5be52a42
							
							Win/loss conditions based on logical expressions, yet another large
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								b8eddcd9a8
							
							- Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								68bdf71db6
							
							- Fixed GCC compiler warnings
						 | 
						12 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								d085f8eee8
							
							First implementation of fuzzy logic in VisitTile goal.
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								f0cbbbdb70
							
							- Refactored method CGameState::init
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								2d095cf20a
							
							- Fixed days without castle counter
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								c786a3076a
							
							- Refactored victory loss condition checks
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								3e4407593f
							
							- Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								3560bbb7f3
							
							two patches/pull requests from janisozaur
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								71d6b0fea9
							
							- Fixed some warnings from cppcheck
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								76c77d58f6
							
							const-ified CTown. May fix #1444
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2b45e13c5c
							
							c++03 -> c++11 switch:
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								11bcc48cc3
							
							Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init.
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								be7c2bd07f
							
							CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
						 | 
						12 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								ee51c5beb5
							
							- Renamed /lib subfolders to lowercase
						 | 
						12 years ago | 
					
				
					
						
							
								   alexvins
							
						 | 
						
							
							
								2eb8263e51
							
							Basic Configuration for bonus types
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								dbec99ffc7
							
							* PlayerColor and TeamID refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								d45a554fec
							
							Significant changes to saving system. Now both client and server store their lib part.
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								560315bc48
							
							* SlotID refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								9e00090c42
							
							* refactoring, a few intriguing problems remain
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								9c1a117c1c
							
							* refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								d540723739
							
							* refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								86dc9386d6
							
							* refactoring, including a generic solution for IDs
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								d03dbf64a6
							
							* refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								f1c78e3260
							
							* creature ID refactoring
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								dc091a1ce1
							
							* some work on hero crossover; still buggy
						 | 
						12 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								bda92a4a73
							
							* refactoring
						 | 
						12 years ago |