mateuszb
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b4edd10e6c
* beegee's comments patch
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14 years ago |
Frank Zago
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dbe38a7062
A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ...
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15 years ago |
Michał W. Urbańczyk
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daeb3af67a
Early changes towards MP support.
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15 years ago |
mateuszb
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9356ba15ef
* minor improvements for campaigns
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15 years ago |
mateuszb
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4ba3c68ced
Chenges (networking for PG, minor fixes)
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15 years ago |
mateuszb
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d681afe1c1
Changes towards campaign support.
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15 years ago |
mateuszb
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52319f5713
* CBonusSelection will now work on CCampaignState instead of CCampaign; unfortunately there seems to be no elegant way to move that state between bonus selection screen and CGameState::init, so it's not yet moved.
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15 years ago |
mateuszb
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54496ddee1
* player's serialID removed (save format broken, new game seems to work)
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15 years ago |
mateuszb
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b441143a73
* monster campaign bonus handled
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15 years ago |
mateuszb
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c06de1f1ce
* improved campaign handling - bonus selection screen is mostly functional
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15 years ago |
mateuszb
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052e4f08e5
* partially done campaign bonus selection
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15 years ago |
Michał W. Urbańczyk
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d0ff61807d
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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15 years ago |
Michał W. Urbańczyk
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3111a904ae
Several minor fixes.
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15 years ago |
Michał W. Urbańczyk
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3699786ab0
Little more work on pregame. Fixed some leaks.
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15 years ago |
Michał W. Urbańczyk
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0a950c508b
Grail digging and construction.
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16 years ago |
mateuszb
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5b0d646ddb
* support for SPELL_AFTER_ATTACK, including most of spell 77 support
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16 years ago |
mateuszb
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db755622b3
* next part of campaign support
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16 years ago |
mateuszb
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968148c4dc
* next part of bonus selection screen (including Ivan's config)
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16 years ago |
Michał W. Urbańczyk
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4035155969
Mostly finished pregame part of hot-seat mode.
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16 years ago |
mateuszb
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5db0c9da16
* generally finished custom campaign selection screen
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16 years ago |
mateuszb
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448c2e7225
* next part of campaign support
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16 years ago |
Michał W. Urbańczyk
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49b99f470f
More hot-seat GUI in pregame.
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16 years ago |
Michał W. Urbańczyk
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da87d25d21
Started making hot-seat GUI. Accompanying changes to rest of GUI.
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16 years ago |
mateuszb
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40d50aaaa1
* a bit of custom campaign selection screen
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16 years ago |
mateuszb
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4d9d54735f
* campaigns, part 1
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16 years ago |
Michał W. Urbańczyk
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01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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16 years ago |
Frank Zago
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7471372074
Fixed several crashes when exiting.
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16 years ago |
Frank Zago
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668b203486
Work with full file paths instead of partial ones.
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16 years ago |
Michał W. Urbańczyk
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6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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16 years ago |
Michał W. Urbańczyk
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1f79af440f
* @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-)
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16 years ago |